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27 changes: 27 additions & 0 deletions content/news/021/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -229,6 +229,33 @@ GUI.
[KindNES]: https://github.com/henryksloan/kind-nes/releases/tag/v0.9.1-beta
[@henryksloan]: https://github.com/henryksloan

### [rafx]

[![Rafx WebGL 1.0 Demo](rafx-webgl1-demo.png)][rafx-webgl-demo]
_Rafx WebGL 1.0 support, [click for live demo][rafx-webgl-demo]!_

Rafx is a multi-backend renderer that optionally integrates with the
[distill][rafx-distill] asset pipeline. This month, frustum culling
and a new OpenGL ES 2.0/WebGL 1.0 backend were added.

[@dvd] revived the `rafx-visibility` crate and implemented frustum culling.
Frustum culling greatly reduces draw call counts, improving frame rate
in certain scenes. The changes also improve consistency between various
rendering feature implementations (i.e. meshes, text etc.) and avoids running
the extract-prepare-submit pipeline on entities that are not visible.

[@aclysma] implemented an OpenGL ES 2.0 backend. While ES2 cannot support all
funcionality in `rafx-api`, it provides very broad compatibility. This means
the core functionality of rafx-api can be used with almost any mobile device
or browser ([~98% web coverage][rafx-webgl-caniuse].)

[rafx]: https://github.com/aclysma/rafx
[rafx-webgl-demo]: https://aclysma.github.io/rafx/demo-web/index.html
[rafx-distill]: https://github.com/amethyst/distill
[rafx-webgl-caniuse]: https://caniuse.com/?search=webgl
[@aclysma]: https://github.com/aclysma
[@dvd]: https://github.com/DavidVonDerau

### [profiling]

[![Screenshot of Optick Profiler](profiling.png)](profiling.png)
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