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v1.0.79

@ruusey ruusey tagged this 16 May 20:40
Mirrors the webclient fix:

1. GameSpriteManager.bakeTileFeathers samples srcPxX/srcPxY with a
   direction-dependent flip so the seam-adjacent pixel of the
   neighbor ends up at the visible edge of the fringe. N/S flip
   the Y axis, W/E flip the X axis. Previously canvas row 0 (drawn
   at the seam) showed source row 0 of the sub-strip, which is
   depthH-1 rows AWAY from the seam — looked inverted.

2. TileManager.drawTileSeams skips blending if THIS tile is a wall
   (collision-layer isWall) and skips any cardinal edge whose
   neighbor is a wall. New isWallCell helper. Walls are
   architectural boundaries — feathering them clashes with their
   3D extrusion bands and reads as mush.
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