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Join the chat at https://gitter.im/KhronosGroup/glTF

glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

Specification

Please provide spec feedback and community updates by submitting issues. For quick questions, use gitter.

Quickstart

Overview

From github.com/javagl/gltfOverview/
Japanese translation by Takuto Takahashi

Subset of Contents

glTF Tool Highlights

Artists

Tool Status Description
Blender Importer status Blender importer for glTF 2.0 (alpha)

Developers

Tool Status Description
Tiny glTF loader status Header only C++ glTF parsing library, with Alembic→glTF and CyHair->glTF converters

General

Tool Input Output Description
Khronos Group Blender Exporter status Official exporter for Blender
COLLADA2GLTF COLLADA status Official command-line converter, with updates for glTF 2.0 in progress
glTF Validator status Official command-line and drag-and-top tool to validate glTF assets against the specification
BabylonJS Sandbox status Drag-and-drop online viewer for model preview and debugging, using BabylonJS
three.js (loader) status All <gltf-model/> component

All Tools

A list of all tools can be found here

Stack Overflow

Presentations and Articles

Intros

Tutorials

All Presentations and Articles


We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community. You are encouraged to get involved!

About

glTF – Runtime 3D Asset Delivery

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