A physically-based atmospheric skybox shader for Unity, with less physically based extensions for visual flair. Based on work by Daniel Shervheim, Eric Bruneton and Scrawk, as well as towelfunnel.
This repo contains a Unity package. Place the com.dss.atmosphere
folder from the Packages directory into your Unity project.
Please see the readme in the package directory for usage information.
This is an extension of danielshervheim's extension of scrawk's implementation of ebruneton's improved atmospheric scattering paper.
I added towelfunnel's clouds as well as stars. I originally made this for my own personal use, as it's just a bunch of other shaders hacked together, but lots of people were interested in it, so I polished it up and made it a bit easier to use.