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An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering

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Cloudy Atmosphere

A physically-based atmospheric skybox shader for Unity, with less physically based extensions for visual flair. Based on work by Daniel Shervheim, Eric Bruneton and Scrawk, as well as towelfunnel.

How to Install

This repo contains a Unity package. Place the com.dss.atmosphere folder from the Packages directory into your Unity project.

How to Use

Please see the readme in the package directory for usage information.

Results

midday sunset twilight

Credit

This is an extension of danielshervheim's extension of scrawk's implementation of ebruneton's improved atmospheric scattering paper.

I added towelfunnel's clouds as well as stars. I originally made this for my own personal use, as it's just a bunch of other shaders hacked together, but lots of people were interested in it, so I polished it up and made it a bit easier to use.

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An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering

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