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Releases: s1lentq/ReGameDLL_CS

5.26.0.668

31 Dec 19:01
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What's Changed

  • Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
  • API: Implement PM_LadderMove hook by @ShadowsAdi in #740
  • mp_fadetoblack fade timings now depends from mp_dying_time CVar by @wopox1337 in #845
  • API: CSPlayerWeapon integration + new members and functions by @dystopm in #850
  • API: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849
  • API: CSPlayer new members (physics related) by @dystopm in #851
  • Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
  • Various defuser fixes and code refactory by @dystopm in #848
  • Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
  • Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
  • Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
  • New CVar: mp_team_flash by @aleeperezz16 in #693
  • Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
  • API: CSPlayer methods enhancement by @dystopm in #862
  • FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861
  • Add an extended player's DeathMsg message by @s1lentq in #858
  • SG_Detonate: make event realible by @wopox1337 in #875
  • Updated the GiveC4 to return a player pointer by @Javekson in #876
  • Small defuser refactory by @dystopm in #871
  • Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
  • DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
  • Ammo type hardcode fix by @Vaqtincha in #882
  • Added updating more game info to the player who started recording the demo by @s1lentq in #881
  • Implement PlayerDeathThink hook by @fl0werD in #885
  • New CVars: mp_freezetime_duck and mp_freezetime_jump by @FEDERICOMB96 in #886
  • Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
  • Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
  • Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
  • Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
  • Implements Observer_Think Hook by @Mythlogic in #894
  • Tiny API code clean by @dystopm in #897
  • Allow null player pointer in CreateWeaponBox by @dystopm in #899
  • Update studio.h constants by @dystopm in #898
  • Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
  • Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904

New Contributors

  • @Javekson made their first contribution in #857
  • @Mythlogic made their first contribution in #894

Full Changelog: 5.22.0.593...5.25.0.627

5.22.0.593

11 Jul 03:09
11d6b08
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What's Changed

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Full Changelog: 5.21.0.576...5.21.0.593

5.21.0.576

11 Mar 08:30
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Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.575

17 Dec 21:31
889edc8
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Warning

@wopox1337: This is not a stable release! It is not recommended for use.

What's Changed

New Contributors

Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.556

22 Jul 08:42
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Full Changelog: 5.21.0.546...5.21.0.556

5.21.0.547

22 Jul 08:49
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UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index

5.21.0.546

28 Dec 15:31
09a6c61
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Full Changelog: 5.21.0.540...5.21.0.546

5.21.0.540

25 Oct 17:32
b9cccc6
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Full Changelog: 5.21.0.534...5.21.0.540

5.21.0.534

02 Sep 18:27
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Full Changelog: 5.20.0.525...5.21.0.534

5.20.0.525

25 Jul 13:59
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  • Add new type sv_alltalk 5 (#644);
  • Add new CVar mp_free_armor (#609);
  • Allow observe for dying player with EF_NODRAW effect (#647)
    • Observer_IsValidTarget: checks refactoring.
  • Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
  • Add give cmd to readme (#649)