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Full Changelog: 5.21.0.540...5.21.0.546

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What's Changed

Full Changelog: 5.21.0.534...5.21.0.540

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Full Changelog: 5.20.0.525...5.21.0.534

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  • Add new type sv_alltalk 5 (#644);
  • Add new CVar mp_free_armor (#609);
  • Allow observe for dying player with EF_NODRAW effect (#647)
    • Observer_IsValidTarget: checks refactoring.
  • Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
  • Add give cmd to readme (#649)
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  • regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button (#637)
  • func_bomb_target: new feature "strict touch" (#636)
  • enhance "player_weaponstrip" entity (#634)
  • Forcerespawn fix (#623)
    • Dead players now respawn after enabling the mp_forcerespawn
    • use timer instead of instant spawn
  • FGD updates (#632)
    • game_player_equip fixes
    • enhance cycler/cycler_sprite
  • Bots can switch weapons underwater (#631)
  • game_player_equip fixes/enhancement (#618)
    • New flag SF_PLAYEREQUIP_REMOVEWEAPONS
  • Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
    • Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
  • Immunity enhance (#621)
    • CVar 'mp_respawn_immunity_force_unset' new value (2)
    • Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
  • FIX: crash in UTIL_AreHostagesImprov (#626)
  • FIX: weapon_sg550 (#624)
    • fix first shot weapon_sg550
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  • Fixed flag 'k' mp_round_infinite
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  • Enhance CVar "mp_roundover"
  • Update README.md
  • Update C++ Intel Compiler version 17.0 > 19.0
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  • Rename CMD mp_swapteams
  • Remove unused CVar mp_mirrordamage
  • Refactoring checks
  • Refactoring (#540)
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  • CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
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  • Add newest feature of _cl_autowepswitch (#568)