Repository navigation
Releases
V1.5 Modding update!
The modding update is here! here is the modding SDK= https://github.com/sal063/ACX-modding-sdk. To use mods in your game please follow the txt file in the zip
V1.41 Texture override bug fix update
Latest release with a fix for overridden textures that end up black
V1.4 Texture override update
Texture override update. Replacement textures are loaded from textures/ULUS10176 when the game uploads a texture: png, dds and ktx2, loose in a directory or inside a zip, matched through a textures.ini hash table. Turning on texture dumping writes the game's own textures back out under the same names, so a pack can be built from a run.
V1.3 Optimization and supersampling update
Optimization update, Fixed some issues regarding super sampling
V1.2 Fixed SAAM sprite
Fixed the SAAM sprite issue, other minor issues such (The last two dots on the free fall bomb as well as some of the hanger SPW sprites) have not been fixed, due to me not knowing how to fix them (I spent two days trying to fix with no success)
v1.1 - right-stick free look fix
Fixes the right stick doing nothing in free-look: the engine only reads the camera pitch/yaw deltas when its internal camera mode byte is 4, and something was resetting it to 1 every frame before this build re-asserted it. Same minimal package as v1.0 (exe, SDL3.dll, fonts, play.bat, extraction tools, data/image.bin).
v1.0 - minimal runtime release
Minimal runtime package: the recompiled exe, SDL3.dll, the PSP fonts, play.bat, and the ISO/CDI extraction tools. Put your own Ace Combat X (ULUS10176) ISO next to play.bat and run it.