Inspect and manipulate Phaser Sprites (via dat.gui). Demo
bower install -S samme/phaser-sprite-gui
npm install -S phaser-sprite-gui
If dat.gui/index.js doesn't compile, use dat.gui/build/dat.gui.js instead.
It should work. The exported constructor is identical to Phaser.SpriteGUI
.
Add dat.gui.js and index.js before your game scripts.
// In create():
var sprite = game.add.sprite();
// …
var gui = new Phaser.SpriteGUI(sprite);
// In shutdown():
gui.destroy();
// Example: 320px wide panel
var gui = new SpriteGUI(sprite, {width: 320});
// Example: Show all properties *except* `body`
var gui = new SpriteGUI(sprite, null, {exclude: ['body']});
// Example: Show *only* `body.velocity.x`, `body.velocity.y`
var gui = new SpriteGUI(sprite, null, {include: ['body', 'velocity', 'x', 'y']});
For nested properties, include
must contain every name in the property chain.