You'll need to have Java + Gradle installed (tested with Java 1.7 + Gradle 1.12)
All commands should be executed from the project root.
To build the project:
$ gradle clean build
If successful, this will create ulmo-editor-1.1.jar under build/libs
Before you run it, you'll need to edit the two properties files in src/test/resources:
- maps.properties <- this needs to point at the maps folder in your ulmo-game project
- tiles.properties <- this needs to point at the tiles folder in your ulmo-game project
Also tweak gradle.properties so it supports your local dev environment.
To run the editor:
$ ./mac-run.sh OR $ ./linux-run.sh
To create Eclipse artefacts:
$ gradle cleanEclipse eclipse