An arcade adventure game written for the BBC Micro, based on an idea by Christopher West.
The game is available to play online, via the Javascript BBC Micro Emulator jsBeeb. There are two versions, the original release, and a bug-fixed version, released in October 2021.
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Revised, bug-fixed version (with vastly reduced strobing effect) - https://bbc.godbolt.org/?disc=https://www.sassquad.net/downloads/headcasehotel/redux/HHotel.ssd&autoboot
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Original release (beware, this version contains intense strobing effects, not recommended for anyone with epilepsy) - https://bbc.godbolt.org/?disc=https://www.sassquad.net/downloads/HeadcaseHotel.ssd&autoboot
Headcase Hotel is an arcade adventure game written over various periods of time between 1992 and 1995, with much of the development work taking place in 1995, in preparation for an end of year graphic design show.
Written for the BBC Micro, the game is written predominantly in BBC Basic, with some elements of 6502 assembly language for sprite plotting. The game runs in four colour MODE 5, a low resolution (640 x 256 pixel) display which used 10k of the BBC Micro's memory.
There are three main files, one to generate the sprite data, one to display instructions, setup sounds and UI graphics, with the last file being the game code itself. In the case of the latter, I've had to include the line numbers, due to the many GOTOs and GOSUBs employed at the time.
I've added the code here so that it is easier to browse for historical purposes.
If you wish to build your own disc image of the game, you'll need Beebasm installed on your computer. If you are using Visual Studio Code, then you can use the Task feature to build an image via Ctrl-Shift-B. This will assemble the contents of the src folder, and create the HHotel.ssd image, for use in your machine, or emulator of choice.