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Update VRM Component UI, Link mesh and collider name with UI
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saturday06 committed Dec 21, 2021
1 parent 2a72654 commit f0c397b
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Showing 14 changed files with 385 additions and 221 deletions.
1 change: 1 addition & 0 deletions .pylintrc.ci
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ disable=broad-except,
no-self-use,
too-few-public-methods,
too-many-arguments,
too-many-boolean-expressions,
too-many-branches,
too-many-instance-attributes,
too-many-lines,
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9 changes: 2 additions & 7 deletions io_scene_vrm/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,8 @@ def add_shaders(_dummy: Any) -> None:
editor.ObjectPropertyGroup,
editor.StringPropertyGroup,
editor.FloatPropertyGroup,
editor.ShapeKeyPropertyGroup,
editor.BonePropertyGroup,
editor.MeshPropertyGroup,
editor.Vrm0MaterialValueBindPropertyGroup,
editor.Vrm0BlendShapeBindPropertyGroup,
editor.Vrm0BlendShapeGroupPropertyGroup,
Expand All @@ -57,6 +57,7 @@ def add_shaders(_dummy: Any) -> None:
editor.Vrm0HumanoidBonePropertyGroup,
editor.Vrm0HumanoidPropertyGroup,
editor.Vrm0MetaPropertyGroup,
editor.Vrm0SecondaryAnimationCollider,
editor.Vrm0SecondaryAnimationColliderGroupPropertyGroup,
editor.Vrm0SecondaryAnimationGroupPropertyGroup,
editor.Vrm0SecondaryAnimationPropertyGroup,
Expand Down Expand Up @@ -141,12 +142,6 @@ def register(init_version: Any) -> None:
bpy.types.Armature.vrm_addon_extension = bpy.props.PointerProperty(
type=editor.VrmAddonArmatureExtensionPropertyGroup
)
bpy.types.Bone.vrm_addon_extension = bpy.props.PointerProperty(
type=editor.VrmAddonBoneExtensionPropertyGroup
)
bpy.types.ShapeKey.vrm_addon_extension = bpy.props.PointerProperty(
type=editor.VrmAddonShapeKeyExtensionPropertyGroup
)


# アドオン無効化時の処理
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