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Transparency for mesh rendering existed in the previous 3D Viewer. This requires a little more effort for the Scenery-based renderer due to shaders.
The text was updated successfully, but these errors were encountered:
Merge pull request scenerygraphics#1 from fmi-faim/max-quality-analyzer
bd6c197
Add Max Quality Spot Analyzer
No branches or pull requests
Transparency for mesh rendering existed in the previous 3D Viewer. This requires a little more effort for the Scenery-based renderer due to shaders.
The text was updated successfully, but these errors were encountered: