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StarDEM: efficient discrete element method for star-shaped particles
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schreckc/StarDEM
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This is the code corresponding to the article "StarDEM: efficient discrete element method for star-shaped particles". https://github.com/schreckc ************************* Dependency: Eigen3 qt5 ************** Compilation: $ cd QGLViewer $ qmake $ make $ sudo make install $ cd .. $ qmake dem2d.pro $ make Change the number of threads used by OpenMP: $ export OMP_NUM_THREADS=1 ************** Script to reproduce the examples of the article: (to display the timings add the option -verbose) Packing: * random shapes $ ./packing.sh * spheres $ ./packing.sh 1 * crosses $ ./packing.sh 2 * butterflies $ ./packing.sh 3 * bats $ ./packing.sh 4 Bridge: * random shapes $ ./bridge.sh * flowers $ ./bridge.sh 1 * blobs $ ./bridge.sh 2 * blobs + visualization of the force network $ ./bridge.sh 3 * moths $ ./bridge.sh 4 * cogs $ ./bridge.sh 5 Drum: * random shapes $ ./drum.sh * flowers $ ./drum.sh 1 * peanuts $ ./drum.sh 2 * rocks $ ./drum.sh 3 Column collapsing * random shapes $ ./rest_angle.sh * pears $ ./rest_angle.sh 1 * dragonflies $ ./rest_angle.sh 2 * rocks $ ./rest_angle.sh 3 ******************************** Usage: $ ./dem2d -c <config file> -s <scene file> To get all the option $ ./dem -h Keyboard shortcut and displacements: see help window (Keyboard tab). ************ Work in progress: - import/export to replay a simulation - dynamic obstacle - svg export ******************** No-graphics mode: The simulation runs without displaying the results on the viewer. The results have to be recorded using the -export option. The results can then be replayed using -import in the graphics mode. Each frame is recorded in a custom format based on the obj format: # comment ns <number of smarticles> <radius> v x0 y0 # coordinates of each smarticles v x1 y1 ... v xn yn r a0 # rotation of each smarticles r a1 ... r an To use the no-graphics mode: $ qmake dem2d_nographics.pro $ make $ ./dem_ng <options> ************** Toogle light/dark mode with the _WHITE macro (or just uncomment the line in dem_conf_hpp) *********** Examples of configuration files and scene files are in examples_article
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