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FLBugKit

FLBugKit is a simple way for users or testers to file bugs from witin an iOS application. The library will collect various metadata about the application such as version and a screenshot. The developer also has the ability to specify additional information that should be collected. All of this data is then attached to an email and addressed to your bug tracking system's inbox.

Getting Started

To get started add all the files under src/ to your project and add the MessageUI.framework to your project.

On your UIApplicationDelegate implement FLStandardApplicationBugMetadataProtocol and import FLBugKit.h, UIViewController+FLBugKit.h and UISplitViewController+FLBugKit.h.

- (NSString *)userId {
    return @"sample user id";
}

- (NSString *)defaultBugMetadata {
    return @"Information besides screenshot and version information";
}

- (NSString *)defaultBugEmailAddress {
    return @"mybugemail@myproject.fogbugz.com";
}

- (NSString *)defaultBugEmailSubject {
    return @"Subject of the bug email";
}

- (UIGestureRecognizer *)bugGestureRecognizer {
    UILongPressGestureRecognizer *bugGesture = [[[UILongPressGestureRecognizer alloc] init] autorelease];
    bugGesture.minimumPressDuration = 0.7;
    bugGesture.numberOfTouchesRequired = 3;
    return bugGesture;
}

- (UIViewController *)activeViewControllerFromRootViewController:(UIViewController *)rootViewController gesture:(UIGestureRecognizer *)gesture {
    if ([rootViewController isKindOfClass:[UISplitViewController class]]) {
	    UISplitViewController *split = (UISplitViewController *)rootViewController;
	    rootViewController = [split viewControllerTargetedByGesture:gesture];
    }
    return [rootViewController findTopMostViewController];
}

There are two ways the bug email can be created. Either programatically:

[[FLBugKit sharedInstance] presentBugMailerForKeyWindow];

or by having FLBugKit monitor the gesture provided by bugGestureRecognizer:

[[FLBugKit sharedInstance] startMonitoringWindow:applicationWindow];

A good place for startMonitoringWindow is in the application:didFinishLaunchingWithOptions:.

Also it is important to note that FLStandardApplicationBugMetadataProtocol must be implemented by the object [UIApplication sharedApplication] delegate. FLBugKit assumes that object that implements the FLStandardApplicationBugMetadataProtocol.

Demo

The project under demo/ is the sample Xcode Universal project setup with FLBugKit.

Authors

License

FLBugKit is licensed under the MIT License. See LICENSE.txt.

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A simple library that allows users and testers to email bugs from within an iOS application

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