SCI: (SCI1+) - improve channel sound flag handling #4008
Merged
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This is a followup to
#3934
It cleans up some things I noticed when I implemented the mute flag handling. In particular, it properly implements handling of flag 1 and removes the hack that always set flag 2 on channel 9. I haven't encountered any actual bugs that would be noticeable (apparently, the hack works), so there is no hurry to merge this.
The only game where I actually encountered flag 1 usage is KQ5 (both floppy and CD).