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The changes across the Sludge engine's graphics system involve a significant overhaul of the Z-buffer and sprite layer handling. The SpriteLayers structure and related functions have been removed, indicating a shift away from sorting sprites by layers. Instead, a new Z-buffer surface and texture array are introduced, with functions to manage drawing and filling these buffers. This refactoring likely aims to streamline rendering processes, improve memory management, and enhance the depth handling of graphical elements.
Modified freeze and unfreeze functions to handle zBuffer->tex instead of zBuffer->sprites. Changed zBufferSprites to zBufferTex of type uint8*.
Removed SpriteLayers and related functions. Added Z-buffer surface handling and new functions drawSpriteToZBuffer and fillZBuffer.
Removed call to displaySpriteLayers() from displayBase() function, affecting rendering behavior.
Removed SpriteLayers struct and related functions. Adjusted sprite rendering functions to use new Z-buffer surface and texture handling. Introduced drawSpriteToZBuffer function.
Removed sprites array logic, introduced tex array, and added new Z-buffer management functions. Updated ZBufferData struct to include width, height, and tex.
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