- Kimball Wirig
- Dallin Skinner
- Chase Anderson
- Sariah Burdge
- Jacob Gundersen
- Clayton Ferris
- Seth Jenks
Technologies and Services Used
- We use ReactiveCocoa, a Functional Reactive Programming library for Cocoa
- The multiplayer uses Firebase, a real-time service with state syncing. It's a great match with Core Data.
Setup and Compiling
- Install Cocoa Pods
- This creates WizardWar.xcworkspace. Use that to edit and run the project.
This is only required if you add a sprite to the sprite folders and need to re-publish the spritesheet. The compiled spritesheets are committed to the repository and should be good to go.
If you have Texture Packer pro: run
make to compile the images in the spritesheet directories into spritesheets. If you only have the free version, open the .tps files and hit publish.
A library is missing
If you get an error saying something is missing, run
pod install again.
Copyright (c) 2013 Orbital Labs LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The final work shall not compete directly with Wizard War, in any mobile app store or on the web.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.