This is a experimental RenderFeature implementation aiming to show multiple things:
- PostProcessing "like" effect in URP using ScriptableRenderFeatures
- how to render multiple passes using CommandBuffers in RenderFeatures
- how to do a simple yet effective blur, based on the Kawase blur as described in this article.
Features:
- flexible downscaling
- variable number of blur passes
- store result in a temporary texture of blit to the current framebuffer
- simple milky-glass demo
Developed with Unity 2019.3