A library that implements world's favorite pinball simulator.
Today we have nice game engines like Unity or Godot that support C# out of the box. The goal of VPE is to easily provide what Visual Pinball makes so great to other "current gen" engines, while keeping backwards-compatibility.
VPE also aims to significantly improve the editor experience by extending the editor of the game engine.
The "core" of VPE (i.e. the VisualPinball.Engine
project) is a pure C# port
of the original Visual Pinball. It has no dependencies to any proprietary third
parties, and provides the data layer.
We're currently focusing on Unity as a game engine. Visual Pinball's physics engine has been ported to DOTS, and we're focusing on Unity's HDRP for the visuals.
VPE is still work in progress. You can check the current features list here and the open issues here.
There are a few videos in the VPF thread, where you can discuss.
Special thanks go to JetBrains for their awesome IDE and support of the Open Source Community!