Skip to content

The viewer does not fully load all textures on the Intel HD Graphics 610 video card #3106

@DmitrySProductengine

Description

@DmitrySProductengine

Environment

Environment

Second Life Release 7.1.11.11864501455 (64bit)
Release Notes

You are at 3.7, 127.9, 85.3 in LagLand located at simhost-07a82ae0a96565d36.agni
SLURL: http://maps.secondlife.com/secondlife/LagLand/4/128/85
(global coordinates 260,100.0, 248,192.0, 85.3)
Second Life Server 2024-10-15.11356152186
Release Notes

CPU: Intel(R) Celeron(R) CPU G3930 @ 2.90GHz (2904.01 MHz)
Memory: 3522 MB
OS Version: Microsoft Windows 11 64-bit (Build 22631.4460)
Graphics Card Vendor: Intel
Graphics Card: Intel(R) HD Graphics 610

Windows Graphics Driver Version: 31.0.101.2128
OpenGL Version: 4.6.0 - Build 31.0.101.2128

Window size: 1920x1009
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 96m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 1
Texture memory: 1584MB
Disk cache: Max size 1638.4 MB (9.2% used)

J2C Decoder Version: KDU v7.10.4
Audio Driver Version: Undefined
Dullahan: 1.14.0.202408091639
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08

Packets Lost: 0/1,357 (0.0%)
November 19 2024 02:47:03

Reproduction steps

  1. Download and install the Second Life 7.1.11.11864501455 viewer (https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%23c654dac-ExtraFPS).
  2. Log in to the viewer on a computer with an Intel HD Graphics 610 video card.
  3. Teleport to a region with many textures (for example: LagLand - http://maps.secondlife.com/secondlife/LagLand/4/128/85).
  4. Wait some time for the textures to load.
  5. Observe the loaded textures.

Actual result:
The viewer does not fully load all textures on the Intel HD Graphics 610 video card.

Expected result:
The viewer should fully load all textures on the Intel HD Graphics 610 video card.

Additional information:
This issue was found during Ad hoc testing in the scope of IQA #387.
This issue is reproduced on Win11 (at the moment it is possible to check this behavior only on Win11, but with a high degree of probability this behavior will also be reproduced on Win10).

This issue is not reproduced on the current release 7.1.10.10800445603 build.

Textures are not loaded completely randomly (for example, I provided 2 screenshots from one location).
This behavior is also repro in a location with 20 bots but is slightly less noticeable (an example screenshot is also attached).

Long waiting times had no effect (the texture displays did not change after waiting for loading for more than 20 minutes).

This behavior was not reproduced on our Macs (although there are laptops with Intel video cards) or on this build on Win10/11 with ATI and Nvidia video cards.
Also, this behavior was not reproduced on the Intel(R) Iris(R) Xe Graphics video card.

See attached screenshots and logs:

  1. Actual - LagLand - 7.11.11864501455
    Image

  2. Actual 2 - LagLand - 7.1.11864501455
    Image
    SecondLife_LagLand_7.1.11.11864501455.log

  3. Expected - LagLand - current 7.1.10.10800445603 release
    Image
    SecondLife_LagLand_7.1.10.10800445603.log

  4. Actual - Lag Me 5 - 7.1.11.11864501455
    Image
    SecondLife_Lag Me 5_7.1.11.11864501455.log

  5. Expected - Lag Me 5 - current 7.1.10.10800445603 release
    Image
    SecondLife_Lag Me 5_7.1.10.10800445603.log

Metadata

Metadata

Labels

Type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions