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Fix rendering differences observed in 2025.07 #4747
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Original file line number | Diff line number | Diff line change | ||||
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@@ -858,7 +858,7 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) | |||||
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GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA; | ||||||
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if (!mRT->screen.allocate(resX, resY, screenFormat)) return false; | ||||||
if (!mRT->screen.allocate(resX, resY, GL_RGBA16F)) return false; | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The hardcoded GL_RGBA16F format ignores the computed
Suggested change
Copilot uses AI. Check for mistakes. Positive FeedbackNegative Feedback There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This line reverts to the behavior in the There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm concerned that the
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @RyeMutt am I understanding this correctly? |
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mRT->deferredScreen.shareDepthBuffer(mRT->screen); | ||||||
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Line 479 uses
sGLTextureType[tex_type]
but should useGL_TEXTURE_CUBE_MAP
for cube maps to match the original behavior. The original code specifically usedGL_TEXTURE_CUBE_MAP
for the R coordinate, which may be required for proper cube map handling.Copilot uses AI. Check for mistakes.