tool for building bitsy games
the idea behind this is sort of like a scripted version of Borksy; you can set up hacks and etc once, and then paste gamedata in after changing it in bitsy
- run
npm i
- optionally add path to your local bitsy-hacks repo:
npm i /path/to/local/bitsy-hacks && npm run fetch-bitsy
- optionally add path to your local bitsy-hacks repo:
- copy-paste your gamedata into
./input/gamedata.bitsy
- edit
./input/title.txt
to be what you want the HTML title to be - edit
./input/style.css
with custom style - edit
./input/hacks.js
with hack inputs/options - edit
./input/optimization.js
with optimization options - edit
./input/template.html
to add custom html, for example if you need to add audio - edit
./external-deps.mjs
to specify what dependencies should be written to the output directly instead of being transpiled by rollup when building the hacks. in case with large libraries like babylonjs used by 3d hack, this will drastically reduce build time - run
npm start
ornpm run build
start
will watch the input files and rebuild automatically when they're changedbuild
will run once
- edit/rebuild as needed
- copy the generated
./output/index.html
when you're done
- builds from bitsy repo source
- i.e. unpublished features
- builds from bitsy-hacks (
@bitsy/hecks
) module- easy to combine hacks/customize their
hackOptions
- easy setup for writing/testing new hacks
- smaller output when combining hacks (e.g. kitsy is only ever included once)
- easy to combine hacks/customize their
- style is run through autoprefixer
- optionally optimizes gamedata for smaller final builds
caveats:
- builds from bitsy repo source
- i.e. unpublished bugs
- custom hacks here use absolute imports, whereas ones in the hack repo are relative
- e.g.
import '@bitsy/hecks/src/bitsymuse';
vs.import './bitsymuse';
- e.g.
importing a hack from the hack repo:
import '@bitsy/hecks/src/gamepad input';
combining hacks:
import '@bitsy/hecks/src/exit-from-dialog';
import '@bitsy/hecks/src/end-from-dialog';
customizing hack options:
import { hackOptions as bitsymuse } from '@bitsy/hecks/src/bitsymuse';
import { hackOptions as solidItems } from '@bitsy/hecks/src/solid items';
// customize music for bitsymuse
bitsymuse.musicByRoom = {
'outdoors': 'bgm',
'dungeon': 'bgm-dark'
};
// customize solid check to include anything with "SOLID" in the name
solidItems.itemIsSolid = function(item) {
return item.name.indexOf('SOLID') !== -1;
};
writing a custom hack:
import {
after,
addDialogTag,
} from "@bitsy/hecks/src/helpers/kitsy-script-toolkit";
import { printDialog } from "@bitsy/hecks/src/helpers/utils";
// save time on start
var startTime;
after('startExportedGame', function() {
startTime = new Date().toString();
});
// print start time
addDialogTag('startTime', function(environment) {
printDialog(environment, startTime, onReturn);
});