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Source: Draw Rounded Rectangle
Foaly edited this page May 29, 2013
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3 revisions
This is a class for SFML 2, that provides an easy interface for rounded rectagles. It behaves like your used to from other sf::Shapes. The class was written by Overdrivr.
////////////////////////////////////////////////////////////
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef ROUNDEDRECTANGLESHAPE_HPP
#define ROUNDEDRECTANGLESHAPE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Shape.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Specialized shape representing a rectangle
/// with rounded corners
////////////////////////////////////////////////////////////
class RoundedRectangleShape : public sf::Shape
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// \param size Size of the rectangle
/// \param radius Radius for each rounded corner
/// \param pointCount Number of points of each corner
///
////////////////////////////////////////////////////////////
explicit RoundedRectangleShape(const Vector2f& size = Vector2f(0, 0), float radius = 0, unsigned int cornerPointCount = 0);
////////////////////////////////////////////////////////////
/// \brief Set the size of the rounded rectangle
///
/// \param size New size of the rounded rectangle
///
/// \see GetSize
///
////////////////////////////////////////////////////////////
void setSize(const Vector2f& size);
////////////////////////////////////////////////////////////
/// \brief Get the size of the rounded rectangle
///
/// \return Size of the rounded rectangle
///
/// \see SetSize
///
////////////////////////////////////////////////////////////
const Vector2f& getSize() const;
////////////////////////////////////////////////////////////
/// \brief Set the radius of the rounded corners
///
/// \param Radius of the rounded corners
///
/// \see GetRadius
///
////////////////////////////////////////////////////////////
void setCornersRadius(float radius);
////////////////////////////////////////////////////////////
/// \brief Get the radius of the rounded corners
///
/// \return Radius of the rounded corners
///
/// \see SetRadius
///
////////////////////////////////////////////////////////////
const float getCornersRadius() const;
////////////////////////////////////////////////////////////
/// \brief Set the number of points of each corner
///
/// \param count New number of points of the rounded rectangle
///
/// \see GetPointCount
///
////////////////////////////////////////////////////////////
void setCornerPointCount(unsigned int count);
////////////////////////////////////////////////////////////
/// \brief Get the number of points defining the rounded rectangle
///
/// \return Number of points of the rounded rectangle
///
////////////////////////////////////////////////////////////
virtual unsigned int getPointCount() const;
////////////////////////////////////////////////////////////
/// \brief Get a point of the rounded rectangle
///
/// The result is undefined if \a index is out of the valid range.
///
/// \param index Index of the point to get, in range [0 .. GetPointCount() - 1]
///
/// \return Index-th point of the shape
///
////////////////////////////////////////////////////////////
virtual sf::Vector2f getPoint(unsigned int index) const;
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Vector2f mySize;
float myRadius;
unsigned int myCornerPointCount;
};
}
#endif // ROUNDEDRECTANGLESHAPE_HPP
////////////////////////////////////////////////////////////
/// \class sf::RoundedRectangleShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
///
/// Usage example:
/// \code
/// sf::RoundedRectangleShape roundedRectangle;
/// rectangle.setSize(sf::Vector2f(100, 50));
/// rectangle.setCornersRadius(5);
/// rectangle.setOutlineThickness(5);
/// rectangle.setPosition(10, 20);
/// ...
/// window.draw(rectangle);
/// \endcode
///
/// \see sf::Shape, sf::CircleShape, sf::ConvexShape
///
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/RoundedRectangleShape.hpp>
#include <cmath>
namespace sf
{
////////////////////////////////////////////////////////////
RoundedRectangleShape::RoundedRectangleShape(const Vector2f& size, float radius, unsigned int cornerPointCount)
{
mySize = size;
myRadius = radius;
myCornerPointCount = cornerPointCount;
Update();
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setSize(const Vector2f& size)
{
mySize = size;
Update();
}
////////////////////////////////////////////////////////////
const Vector2f& RoundedRectangleShape::getSize() const
{
return mySize;
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setCornersRadius(float radius)
{
myRadius = radius;
Update();
}
////////////////////////////////////////////////////////////
const float RoundedRectangleShape::getCornersRadius() const
{
return myRadius;
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setCornerPointCount(unsigned int count)
{
myCornerPointCount = count;
Update();
}
////////////////////////////////////////////////////////////
unsigned int RoundedRectangleShape::getPointCount() const
{
return myCornerPointCount*4;
}
////////////////////////////////////////////////////////////
sf::Vector2f RoundedRectangleShape::getPoint(unsigned int index) const
{
if(index >= myCornerPointCount*4)
return sf::Vector2f(0,0);
float deltaAngle = 90.0f/(myCornerPointCount-1);
sf::Vector2f center;
unsigned int centerIndex = index/myCornerPointCount;
unsigned int offset = 0;
static const float pi = 3.141592654f;
switch(centerIndex)
{
case 0: center.x = mySize.x - myRadius; center.y = myRadius; break;
case 1: center.x = myRadius; center.y = myRadius; break;
case 2: center.x = myRadius; center.y = mySize.y - myRadius; break;
case 3: center.x = mySize.x - myRadius; center.y = mySize.y - myRadius; break;
}
return sf::Vector2f(myRadius*cos(deltaAngle*(index-centerIndex)*pi/180)+center.x,
myRadius*sin(deltaAngle*(index-centerIndex)*pi/180)-center.y);
}
}//namespace sf