This is a custom animation track that uses the Motor6D's transform property to animate characters. The main goal of creating this is to enable the use of keyframe sequences traditionally, without needing to upload the animations to Roblox. Personally, I got tired of uploading animations to each group that I plan on publishing my games to, so I tried to make a solution.
- Animation tracks played created in the clients are not automatically replicated.
- Large amounts of keyframes cause the animation to slow down over time. [Still under investigation]