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Implement WM_PAINT to dispatch Refresh event on Win32 #61

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12 changes: 12 additions & 0 deletions src/api/win32/callback.rs
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,18 @@ pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
1
},

winapi::WM_PAINT => {
use events::Event::Refresh;
// We could use ::GetUpdateRgn to get detailed info
// about what needs to be updated; but he Refresh event
// doesn't pass that long anywhere.
let mut ps : winapi::PAINTSTRUCT = mem::uninitialized();
let paintdc = user32::BeginPaint(window, mem::transmute(&mut ps));
send_event(window, Refresh);
user32::EndPaint(window, &ps);
0
},

winapi::WM_SIZE => {
use events::Event::Resized;
let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
Expand Down