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using UnityEngine; using UnityEngine.SceneManagement;

public class LevelController : MonoBehaviour { public Spawner spawner; public static int level = 1; public static bool finished = false; public GameObject victoryPanel; public GameObject defeatPanel;

private void Awake()
{
    level = PlayerPrefs.GetInt("level", 1);
}
void Start()
{
    finished = false;

}

void Update()
{
    if (!finished)
    {
        Check();
    }
}
public void Check()
{
    if (spawner.spawnCounter <= 0)
    {
        Enemy[] enemies = FindObjectsByType<Enemy>(FindObjectsSortMode.None);

        if (enemies.Length <= 0)
        {
            Victory();
        }
    }

    if (Corn.singleton.health <= 0)
    {
        Defeat();
    }
}

public void Victory()
{
    finished = true;
    print("Victory");
    level += 1;
    victoryPanel.SetActive(true);

    PlayerPrefs.SetInt("level", level);
    GameController.SaveLevel();
}

public void Defeat()
{
    finished = true;
    print("Defeat");
    level = 1;
    defeatPanel.SetActive(true);
}
public void RestartLevel()
{
    int index = SceneManager.GetActiveScene().buildIndex;
    SceneManager.LoadSceneAsync(index);

}
public void LoadMenu()
{
    SceneManager.LoadSceneAsync("MainMenu");
    
}

}

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