Unity Port of Unreal Doom Glow Implementation
How to use:
Create an empty Parent transform, Add the DoomGlowManager component.
Create a Unity Quad as a Child and add the DoomGlow component. You can have many siblings, the manager will collect them all and call their update methods
Create a Material for the Quads with the Mobile-Additive material and a simple small white texture.
Configure the Doom Glow Components Camera reference
Position and Scale your quads where you want them.
Adjust the Push Distance and Colours
Provided as is, no support will be provided.
Good luck!