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Merge latest glslang (11.5.0 and later) #2

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merged 1,056 commits into from
Jul 20, 2021

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dneto0 and others added 30 commits October 7, 2020 16:10
…KhronosGroup#2414)

This is based on spv.paramMemory.frag.out which exercises the
writeonly storage image case.

This appears to need desktop GLSL.

The generated SPIR-V fails validation because the image_write function
takes a parameter which is pointer to an OpTypeImage with Unknown format.
But the parameters passed in are pointer to OpTypeImage with formats Rgba32f
and Rgba16f. The validator rejects this, saying the parameter types must
match.
…2417)

disassemble.cpp appears not to be using anything from SpvTools.h, but the inclusion of it prevents standalone building of the SPIR-V portion (for instance, when needed purely for generation and disassembly) without SPIRV-Tools dependency.
This allows glslang to be build standalone using the gn build system.

To build with gn:

```
gclient sync --gclientfile=standalone.gclient
gn gen out/default
cd out/default
ninja
```
TIntermediate was constructed without initializing any of the `resources` fields,
and `TProgram::linkStage()` was not calling `TIntermediate::setLimits()`
after constructing new `TIntermediate`s for non-first stages.

Fields of `resources` were then read in `TIntermediate::finalCheck()`
triggering undefined behavior.

This CL makes three changes:
(1) `TIntermediate::setLimits()` is now called for non-first stages by
    copying the `firstIntermediate`'s limits. This ensures that the
    `resources` fields is initialized, fixing the bug.
(2) `TIntermediate::resources` is now wrapped in a `MustBeAssigned<>`
    helper struct, asserting in non-release builds that this field is
    always initialized before reading.
(3) `TIntermediate::resources` is now zero-initialized, so that if
    the `TIntermediate::resources` field is not set in a release build
    (and so the `assert()` will be disabled) behavior is still
    deterministic.

Fixes KhronosGroup#2423
…ing_rate

Add GL_EXT_fragment_shading_rate
Kokoro: Add configurations for GN presubmit
Add missing `.cfg` files for GN presubmit.
Add missing `recursedeps` in the `DEPS` file.
Call `./update_glslang_sources.py` before attempting to build.
Add more GN spew to the `.gitignore` file.
Translate printf() to what GL_EXT_debug_printf has done. HLSL could
define non-constant string variable and we don't have such features
in SPIR-V, so just support constant string variable.
…osGroup#2440)

* Do not use PropagateLineInfoPass and RedundantLineInfoElimPass

Since spirv-opt will remove PropagateLineInfoPass and
RedundantLineInfoElimPass, glslang should not use it. spirv-opt will
propagate the line instructions and eliminate the redundant lines by
default in IR loading/emission.

* Update known_good.json for spirv-tool
…hronosGroup#2432)

* When targeting SPIR-V 1.5, using gl_ViewportIndex will emit OpCapability ShaderViewportIndex and using gl_Layer will emit OpCapability CapabilityShaderLayer. OpCapability ShaderViewportIndexLayerEXT will only get emitted if the target < SPIR-V 1.5

* When using one of the viewport/layer arrays extensions, fallback to OpCapability ShaderViewportIndexLayerEXT, even when targeting SPIR-V 1.5

* Revert "When using one of the viewport/layer arrays extensions, fallback to OpCapability ShaderViewportIndexLayerEXT, even when targeting SPIR-V 1.5"

This reverts commit dccca82.

* Using gl_Layer and gl_ViewportIndex outside of the geometry shader stage still requires one of the viewport extensions even when targeting SPIR-V 1.5
(Fixes a problem introduced by 670536b)
… API interface (KhronosGroup#2442)

* Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (KhronosGroup#2408)

* Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output.
Improve documentation on existing SpirvToolsDisassemble interface.

* Update pre-processor check - following existing ENABLE_OPT checks.

* Fix not-found header paths for glslangValidator and glslangtests.

* Add spirv_tools/include path where there is an ENABLE_OPT=1 in the BUILD.gn configuration.
Getting error about undefined symbol (include_dir) at line 320.
Was trying to append to a non-existant variable.

Bug KhronosGroup#2445
…nosGroup#2396)

* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
* Implement GL_EXT_terminate_invocation.

* terminateInvocation: declare the SPV extension

* Update test results for spirv-tools and bison version bumps

Co-authored-by: John Kessenich <cepheus@frii.com>
This implements a new nonunifom analysis suggested by @jbolz. This change
generates nonUniform decorations that were previously missing and avoids
generation of incorrect decorations. Most notably, it now generates
decorations for nonuniform functions and out params. It avoids generating
decorations for lvalues which themselves are not nonuniform.
…onosGroup#2462)

Use of gl_Layer and gl_ViewportIndex in tessellation and vertex
shaders should not trigger the addition of the Geometry capability.

Fixes KhronosGroup#2461

Added tests for use of gl_Layer and gl_ViewportIndex in a tessellation
evaluation shader.

Several tests for NVIDIA features for tessellation, vertex, or mesh
shaders now lose the Geometry or MultiViewport capabilities.
This is ok because the functionality is already covered by
the ShaderViewportIndexLayerNV capability.

The spv.meshShaderPerViewBuiltins.mesh test now fails validation
because the validator does not know that PrimitiveId (and possibly
other) builtins are enabled by the MeshShadingNV capability.
I filed KhronosGroup/SPIRV-Headers#179 to
fix the grammar upstream.
no longer causes an incorrect error if the current unit has local_size
set, but the incoming unit does not
greg-lunarg and others added 29 commits June 9, 2021 13:09
Add support for float spec const vector initialization
avoid declaring them in GLSL 1.50+ if core profile is chosen by the
version statement

fixes KhronosGroup#2663
Fix SPIR-V remapper not remapping OpExtInst instruction set IDs
Output variables in GLCompute shaders is not supported in Vulkan.
Recent upgrade of spirv-tools revealed this problem.
Remove output variables from compute regression tests
Implement the extension GL_EXT_spirv_intrinsics
…omic_float2

Implement GLSL_EXT_shader_atomic_float2
Remove an unused variable that causes build failures in downstream
repository.
only declare compatibility gl_ variables in compatibility mode
Remove unused variable Num_string_literal_EXTs
It was missing, and was breaking the build for Android.mk.
Update known goods and CHANGES for 11.5.0
Atomic memory function can only be used for shader storage block member or shared variable.
Add support for gl_MaxVaryingVectors for ogl.
…ster

Revert "Atomic memory function can only be used for shader storage block member or shared variable."
SPIR-V disallows bool in interface blocks, which is emulated with uint.
When loading a bool variable (through accessChainLoad()), it's converted
from uint to bool if it came from an interface block.

This was handled for bool and bvecN, but not for bool arrays.  This
change implements the conversion for bool arrays.

Closes KhronosGroup#2694
…niform-load

Fix loading bool arrays from interface blocks
@jsmall-zzz jsmall-zzz merged commit bd5f020 into shader-slang:master Jul 20, 2021
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