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Graphic library for canvas2d and webgl drawing

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#QTEK

Qtek is a graphic library for both canvas2d and webgl drawing. It is still an experiment version.

#####Features

  • Scene graph based management of lights, meshes, cameras, materials and shaders
  • Basic primitive geometry procedural generate
    • Cube, sphere, cylinder, cone, plane
  • Phong and lambert buildin shaders which support normal map and environment map
  • Physically based shader
  • Point, directional, spot light
  • Orthographic, perspective camera
  • Graph based post processing
  • High quality shadow
    • PCF or VSM soft shadow
    • PSSM for sun light in large scene
    • Omni light shadow support
  • Geometory processing like normal and tangent generate
  • GPU based skinning
    • Support 1D and 2D animation blending with blend tree
  • First person camera control, orbit camera control
  • Skybox, skydom
  • Particle System
  • GPU Picking
  • Loader
    • three.js model loader
    • glTF loader

#####Animation

  • Timeline based animation, support spline interpolation between keyframes.

#####FBX2GLTF Converter

Have been updated to the latest glTF specification

  • Scene hierarchy
  • Mesh, light, camera
  • Material, texture
  • Skinning
  • Animation

#####Physics Component

https://github.com/pissang/qtek-physics

#####2D Component

https://github.com/pissang/qtek-2d

#####Feature Projects

DOTA2 Hero Viewer

Bootcamp

####Other Examples

Sponza

  • Normal Mapping
  • Omnilight Shadow

Murcielago

  • Simple material editor
  • Image based lighting
  • Physically based shading
  • Realtime atmosphere scattering
  • Variance shadow map
  • HDR pipeline
    • Bloom
    • Eye adaption tone mapping
    • Linear space
  • FXAA

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Graphic library for canvas2d and webgl drawing

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