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A second playFlip while the first one runs cancels the running move before it measures, so the new move starts from where the child shows and not from the old transform.
useSpring cuts each frame into steps of at most 1/120 s, so a slow frame (64 ms) no longer makes a stiff spring diverge.
animate with reduced motion sets delay and endDelay to zero too, so the final state is not held back.
playFlip without Web Animations leaves the child's own inline transform alone instead of leaving translateY(0px) behind.