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Two minor SGT fixes, hopefully #614

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MarkSuckerberg
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About The Pull Request

Two fixes that will hopefully reduce the amount of SGT incidents, both have been in the code as long as my overmap has existed, but both are niche and probably only account for a few of the incidents. Nonetheless, it's good to have. Tested AF

Fix 1: Passes the docking location as a weakref when invoking the timer which calls the docking completion proc. This ensures absolutely that if the location someone is docking at is deleted somehow, they aren't affected by it.
Fix 2: Actually passes the docking location argument in a repeat backup timer invocation, this is very likely to have caused SGT issues in the past.

Why It's Good For The Game

SGT bad

Changelog

🆑
fix: Probably a few more potential SGT/random ship deletion bugs have been resolved.
/:cl:

@ZephyrTFA ZephyrTFA merged commit 34f3862 into shiptest-ss13:master Jan 14, 2022
MrRomainzZ pushed a commit to MrRomainzZ/Shiptest-R that referenced this pull request Sep 25, 2024
* Делаем быстрее загрузку патронов с коробки

* Устраняем магическую загрузку патронов с пола в магазин

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Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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