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Releases: shivakumarmahesh/MotorMod
Releases · shivakumarmahesh/MotorMod
Release list
MotorMod 0.8.0
What's new in 0.8.0 (2026-10-25)
- Damage shows. Like the game's ships and carts, a bike has three
states: clean above 75 % condition, sooty below it, black and smoking from
the engine below 25 %. Each step down comes with a burst of smoke and a
metal crunch, and every hit clanks. The hover text shows the condition.
DamageLookin[Durability]switches the look off. - Fatal crashes end in a fireball. A crash that breaks the bike goes up in
the game's dynamite fireball with its bang; the materials still drop loose.
CrashDamageis 100 per m/s above 8 m/s (was 40), so a head-on at boost
speed breaks a fresh bike and one at plain top speed costs about half. - Harness:
--condition <bike>photographs the three states,--wallwith
--boostis the fatal crash,--inspectdumps a prefab's wear objects,
effects and material shaders. - Twice the durability. A bike has 3000 health (was 1500). A head-on at
24 m/s or more into the surface (FatalCrashSpeed, boost speed on grass)
breaks it outright whatever its condition. - Harness:
--geardresses the rider (armour, cape, a sheathed weapon),
--biomestages the pictures in a named biome, the rider is a ghost. - Settings defaults changed (
CrashDamage,MaxHealth): edit the lines or
delete the settings file to pick them up. - MIT licence; pictures in
docs/pictures; a new icon.
Install: unzip MotorMod-0.8.0.zip into BepInEx/plugins/ (needs BepInExPack Valheim and Jötunn). MotorMod-0.8.0-server.zip is the dedicated-server copy; MotorMod-0.8.0-thunderstore.zip the mod-manager package.