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Releases: shivakumarmahesh/MotorMod

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MotorMod 0.8.0

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@shivakumarmahesh shivakumarmahesh released this 25 Oct 08:27

What's new in 0.8.0 (2026-10-25)

  • Damage shows. Like the game's ships and carts, a bike has three
    states: clean above 75 % condition, sooty below it, black and smoking from
    the engine below 25 %. Each step down comes with a burst of smoke and a
    metal crunch, and every hit clanks. The hover text shows the condition.
    DamageLook in [Durability] switches the look off.
  • Fatal crashes end in a fireball. A crash that breaks the bike goes up in
    the game's dynamite fireball with its bang; the materials still drop loose.
    CrashDamage is 100 per m/s above 8 m/s (was 40), so a head-on at boost
    speed breaks a fresh bike and one at plain top speed costs about half.
  • Harness: --condition <bike> photographs the three states, --wall with
    --boost is the fatal crash, --inspect dumps a prefab's wear objects,
    effects and material shaders.
  • Twice the durability. A bike has 3000 health (was 1500). A head-on at
    24 m/s or more into the surface (FatalCrashSpeed, boost speed on grass)
    breaks it outright whatever its condition.
  • Harness: --gear dresses the rider (armour, cape, a sheathed weapon),
    --biome stages the pictures in a named biome, the rider is a ghost.
  • Settings defaults changed (CrashDamage, MaxHealth): edit the lines or
    delete the settings file to pick them up.
  • MIT licence; pictures in docs/pictures; a new icon.

Install: unzip MotorMod-0.8.0.zip into BepInEx/plugins/ (needs BepInExPack Valheim and Jötunn). MotorMod-0.8.0-server.zip is the dedicated-server copy; MotorMod-0.8.0-thunderstore.zip the mod-manager package.