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0.0.7

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@SHOEGAZEssb SHOEGAZEssb released this 03 Nov 17:07

0.0.7

Bug fixes

  • Fixed completion timing in the Ages pre-Black Tower event.
  • Fixed sprite wrapping during room scrolling.
  • Fixed CI imports losing the prepared MSYS2 environment between steps.

Features

  • Added save import and export through each game's Options menu on the game selector, using native menu artwork and sounds.

Fidelity

  • Added Seasons title and file menus, with separate save slots, name entry, message speed, copy, and erase.
  • Added the standard Seasons opening through Din's capture and Link regaining control.
  • Added Seasons Hero's Cave puzzles, enemies, treasures, first-sword sequence, and return warp.
  • Implemented the original falling and landing sequence for the Hero's Cave well.
  • Added Seasons NPC conversations with source-based story and visibility conditions.

Development

  • Unified Ages and Seasons on the shared gameplay engine while retaining game-specific data and save boundaries.
  • Removed duplicate data models and expanded focused gameplay and ROM comparison regressions.

Seasons: Later story and dungeon progression, linked-game starts, and the title-screen attract cinematic remain unavailable.

Save transfer: Import and export support this port's save files, not emulator SRAM dumps or savestates.

Please report bugs on GitHub.

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0.0.6

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@SHOEGAZEssb SHOEGAZEssb released this 25 Oct 20:30

0.0.6

Bug fixes

  • Fixed Android release signing so future releases can update this version without reinstalling.
  • Fixed CI failures caused by broken .NET SDK download redirects.

Features

  • Added a game selection screen with original Ages and Seasons logos and scrolling intro previews.
  • Ages launches into its title and file-select flow. Seasons currently provides preview content only.
  • Renamed the Android app to Oracles.

Development

  • Reorganized runtime code, imported assets, and validations into shared and game-specific areas in preparation for Seasons.

Android: This release installs as a separate app from previous versions. Existing saves do not transfer automatically; the older app can remain installed with its saves intact.

Please report bugs on GitHub.

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0.0.5

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@SHOEGAZEssb SHOEGAZEssb released this 24 Oct 20:43

0.0.5

Bug fixes

  • Fixed name and secret entry backgrounds.
  • Fixed portal handling during room entry.
  • Fixed carried Spiny Beetle covers surviving scrolling transitions.

Fidelity

  • Added Hero's Cave puzzles, rewards, bridges, stairs, and portal progression.
  • Added new-file secret entry for linked games and Hero's Secrets.
  • Added Farore's Memory book and its secrets list.
  • Implemented remaining placed enemy variants, including offscreen Crow flocks, spawning Ghinis, green Blade Traps, and additional Spiny Beetles.
  • Added missing Maku Path rewards, dungeon switch logic, and torch and chest events.
  • Added the rescued-Nayru monkey ensemble, remaining Link statues and sarcophagi, Maku Tree Gasha rewards, and additional world interactions.
  • Implemented room-entry music and minimap updates, switch-dependent bridges, Rolling Ridge vine changes, and linked-game Black Tower layout changes.

Please report bugs on GitHub.

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0.0.4

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@SHOEGAZEssb SHOEGAZEssb released this 24 Oct 12:40

0.0.4

Bug fixes

  • Fixed invisible sword beams.
  • Fixed conflicting directional input to match the original movement rules.
  • Fixed an Octorok briefly appearing during scrolling in Impa's rescue.
  • Corrected story dialogue placement, cutscene backgrounds, sprite origins, and post-D7 lightning presentation.

Fidelity

  • Added the linked-game Room of Rites finale, including the eye puzzle, Twinrova and Ganon battles, Zelda rescue, reunion, and ending credits.
  • Added the linked-game Maku Seed reveal and lead-in to Room of Rites.
  • Implemented Farore's secret rewards and cutscenes, Bipin and Blossom family interactions, and additional linked-game secret exchanges.
  • Expanded Vasu's ring menus, help books, and Red Snake secret exchange.
  • Added Mamamu's roaming dog event, Troy's target-cart secret, and more village and postgame NPC interactions.

Development

  • Expanded focused gameplay and ROM comparison regressions.
  • Consolidated shared scripting, NPC interaction, collision, and graphics rendering code.
  • Removed unused runtime helpers.

Please report bugs on GitHub.

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0.0.3

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@SHOEGAZEssb SHOEGAZEssb released this 22 Oct 11:20

0.0.3

Bug fixes

  • Fixed room-event cleanup when actors retire, preventing stale actor bindings from affecting later events.

Improvements

  • Reduced Android room-loading and first-dialogue hitches.
  • Improved Android audio continuity and reduced redundant graphics and room-loading work.
  • Reduced entity preparation allocations while preserving gameplay order.

Development

  • Expanded lifecycle, rendering, and performance regressions.
  • Simplified shared enemy collision handling and validation setup.

Please report bugs on GitHub.

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0.0.2

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@SHOEGAZEssb SHOEGAZEssb released this 21 Oct 07:47

0.0.2

Bugfixes

  • Fixed screen transitions after starting a new game.
  • Fixed Impa flickering and event NPC visibility during room transitions.
  • Fixed a shield accessory memory leak.

Fidelity

  • Improved Tokay NPC interactions, including item recovery, shield upgrades, Dimitri rescue, and the Wild Tokay minigame.
  • Added the linked-game Zelda rescue sequence.

Improvements

  • Disabled the room ID overlay by default.
  • Improved asset import and validation performance.
  • Improved Android packaging and release builds.

Please report bugs on GitHub.

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0.0.1

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@SHOEGAZEssb SHOEGAZEssb released this 19 Oct 19:17

Initial test release

Game can be played from start to finish.
Secrets and game link functionality is still missing.

Please report any bugs directly here on Github.