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Releases · SHOEGAZEssb/ooa-godot
0.0.7
0.0.7
Bug fixes
- Fixed completion timing in the Ages pre-Black Tower event.
- Fixed sprite wrapping during room scrolling.
- Fixed CI imports losing the prepared MSYS2 environment between steps.
Features
- Added save import and export through each game's Options menu on the game selector, using native menu artwork and sounds.
Fidelity
- Added Seasons title and file menus, with separate save slots, name entry, message speed, copy, and erase.
- Added the standard Seasons opening through Din's capture and Link regaining control.
- Added Seasons Hero's Cave puzzles, enemies, treasures, first-sword sequence, and return warp.
- Implemented the original falling and landing sequence for the Hero's Cave well.
- Added Seasons NPC conversations with source-based story and visibility conditions.
Development
- Unified Ages and Seasons on the shared gameplay engine while retaining game-specific data and save boundaries.
- Removed duplicate data models and expanded focused gameplay and ROM comparison regressions.
Seasons: Later story and dungeon progression, linked-game starts, and the title-screen attract cinematic remain unavailable.
Save transfer: Import and export support this port's save files, not emulator SRAM dumps or savestates.
Please report bugs on GitHub.
0.0.6
0.0.6
Bug fixes
- Fixed Android release signing so future releases can update this version without reinstalling.
- Fixed CI failures caused by broken .NET SDK download redirects.
Features
- Added a game selection screen with original Ages and Seasons logos and scrolling intro previews.
- Ages launches into its title and file-select flow. Seasons currently provides preview content only.
- Renamed the Android app to Oracles.
Development
- Reorganized runtime code, imported assets, and validations into shared and game-specific areas in preparation for Seasons.
Android: This release installs as a separate app from previous versions. Existing saves do not transfer automatically; the older app can remain installed with its saves intact.
Please report bugs on GitHub.
0.0.5
0.0.5
Bug fixes
- Fixed name and secret entry backgrounds.
- Fixed portal handling during room entry.
- Fixed carried Spiny Beetle covers surviving scrolling transitions.
Fidelity
- Added Hero's Cave puzzles, rewards, bridges, stairs, and portal progression.
- Added new-file secret entry for linked games and Hero's Secrets.
- Added Farore's Memory book and its secrets list.
- Implemented remaining placed enemy variants, including offscreen Crow flocks, spawning Ghinis, green Blade Traps, and additional Spiny Beetles.
- Added missing Maku Path rewards, dungeon switch logic, and torch and chest events.
- Added the rescued-Nayru monkey ensemble, remaining Link statues and sarcophagi, Maku Tree Gasha rewards, and additional world interactions.
- Implemented room-entry music and minimap updates, switch-dependent bridges, Rolling Ridge vine changes, and linked-game Black Tower layout changes.
Please report bugs on GitHub.
0.0.4
0.0.4
Bug fixes
- Fixed invisible sword beams.
- Fixed conflicting directional input to match the original movement rules.
- Fixed an Octorok briefly appearing during scrolling in Impa's rescue.
- Corrected story dialogue placement, cutscene backgrounds, sprite origins, and post-D7 lightning presentation.
Fidelity
- Added the linked-game Room of Rites finale, including the eye puzzle, Twinrova and Ganon battles, Zelda rescue, reunion, and ending credits.
- Added the linked-game Maku Seed reveal and lead-in to Room of Rites.
- Implemented Farore's secret rewards and cutscenes, Bipin and Blossom family interactions, and additional linked-game secret exchanges.
- Expanded Vasu's ring menus, help books, and Red Snake secret exchange.
- Added Mamamu's roaming dog event, Troy's target-cart secret, and more village and postgame NPC interactions.
Development
- Expanded focused gameplay and ROM comparison regressions.
- Consolidated shared scripting, NPC interaction, collision, and graphics rendering code.
- Removed unused runtime helpers.
Please report bugs on GitHub.
0.0.3
0.0.3
Bug fixes
- Fixed room-event cleanup when actors retire, preventing stale actor bindings from affecting later events.
Improvements
- Reduced Android room-loading and first-dialogue hitches.
- Improved Android audio continuity and reduced redundant graphics and room-loading work.
- Reduced entity preparation allocations while preserving gameplay order.
Development
- Expanded lifecycle, rendering, and performance regressions.
- Simplified shared enemy collision handling and validation setup.
Please report bugs on GitHub.
0.0.2
0.0.2
Bugfixes
- Fixed screen transitions after starting a new game.
- Fixed Impa flickering and event NPC visibility during room transitions.
- Fixed a shield accessory memory leak.
Fidelity
- Improved Tokay NPC interactions, including item recovery, shield upgrades, Dimitri rescue, and the Wild Tokay minigame.
- Added the linked-game Zelda rescue sequence.
Improvements
- Disabled the room ID overlay by default.
- Improved asset import and validation performance.
- Improved Android packaging and release builds.
Please report bugs on GitHub.
0.0.1
Initial test release
Game can be played from start to finish.
Secrets and game link functionality is still missing.
Please report any bugs directly here on Github.