This repo contains various small graphics program made in c++
using OpenGL
to get you started in OpenGL.
1️⃣ Line Drawing Algos(DDA and Bresenham)
2️⃣ Circle Drawing Algos(DDA and Bresenham)
3️⃣ 2D Transformation
4️⃣ Color Pane
5️⃣ Patterns
6️⃣ Line Clipping
7️⃣ Koch Curve
8️⃣ Sedd Filling
9️⃣ Hilbert Curve
Make Sure that your Device has OpenGL installed. If not, install it using this command :
$ sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev
Now open the terminal in the current directory and select the program u want to run. Compile that program using the following command :
g++ program_to_run.cpp -lglut -lGL -lGLU
And now you can execute the program using the command :
./a.out
Make Sure that Visual-Studio is set up for Open-GL projects. if not watch this tutorial.
1️⃣ Clone this repo.
2️⃣ Open the .sln
file in Visual Studio.
3️⃣ Command/ctrl + F5 - Run default program.
4️⃣ To run different program go to solution explorer(ctrl+alt+L)
window and right click on source files
and exclude the ---.cpp
file from the project.
5️⃣ shift + alt + a to add existing file in the project. open the current project directory and select the ---.cpp
file you want to run.
watch this 👇 if you feel lost
In this program we code basic line drawing algorithms used in graphics.
DDA(Digital Differential Analyzer)
Bresenham
In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start and end point. DDAs are used for rasterization of lines, triangles and polygons.
👉 to learn more click here
Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
👉 to learn more click here
In this program we code various circle drawing algorithms used in graphics.
In this program basic color selection pane which can be used to color different polygons in different colors.
In this program we code different patterns by using line and circle drawing algorithms used above.
This is cohen sutherland line clipping algorithm. In this we clip line from cliiping window
Easy to just demonstrate rather than explaining
A Hilbert curve is a continuous fractal space-filling curve first described by the German mathematician David Hilbert in 1891, as a variant of the space-filling Peano curves discovered by Giuseppe Peano in 1890