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Push Notification on Google-Free Smartphones #12490
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Okay, to close an issue with no text or commant from an maintainer is also a statement. |
Apologies for the lack of comment, but we don't anticipate doing this work. We reserve github for bug reports not feature requests, which is why it was closed before. Signal does work without play services. What confuses people is that we do not guarantee that Signal works with fake play services. When there's no play services installed at all, we will fallback to a persistent websocket connection to deliver notifications. |
I understand that this is not direct an bug, i could formulate that as an Bug: e.g. Websocket is not (re)connected after a while. Do you have not a default snippet for such closing? In the End, i not feeling understand:
We do not talk about fake play services. There is an official standard called UnifiedPush, for Applications and ApplicationServer. So not every Application needs to create a Websocker, SSE, HTTP-Poll or any TCP connection (together with an Notification). UnifiedPush has a library where is FCM inside, so that if the user has not installed/setup any UnifiedPush Provider. It will fallback to the Google Play Service. So please do not call it fake play service, because it does not try to reimplement google - it is an open standard for push notification (which works outside of android, like Linux also). |
I confirm what genofire is saying, this isn’t a fake gplay but an open implementation. This means also that users could then choose their notification server or even self-host it. (nextcloud for instance offer this functionnality) |
One wonders about open source software that still uses proprietary standards. a shame. |
Proof enough that the original Signal app cannot be trusted. Use Molly instead: https://github.com/mollyim/mollyim-android |
Google independent generic push system:
https://unifiedpush.org/
Switch to UnifiedPush with FCM embedded support:
https://unifiedpush.org/developers/embedded_fcm/
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