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3.0.0 rewrite #22
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3.0.0 rewrite #22
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… tested game so far
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
… for games which dont ship with Default UI Shader.
…-material issue on games without default UI Shader
* Reflection on Il2CppSystem-namespace instances has been fixed * Type/Value Syntax highlighting generalized and improved globally * Scene changes now refresh the scene-picker dropdown * probably other minor stuff too
…amespace to CSConsole
…ueTypes enum/dict
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See release for details