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Fallback biomes don't work in multiplayer #24
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biome tags aren't sent serialized to the client correctly - either traverse is doing something wrong or your loader. |
I see, I'll report to the Traverse team then. Thanks for your reply! |
@Mangraz can you check this out on 1.4.2? We've made several improvements to fallbacks and it really should only happen if biome tag sync is completely broken now. |
Still broken unfortunately. Updated client and server. |
Can you confirm whether this happens with only traverse, antique atlas, and dependencies? Either way, send a logs/latest.log uploaded to http://mclo.gs/ |
Here's the log. On a sidenote, Nature's Compass seems to be reading biome tags correctly. Shows e. g. Autumnal Forest with a Forest tag etc. Also noticed in the log that Antique Atlas has the same error with BetterNether and BetterEnd, checked ingame and yep, there's the colorful mess again. Tried clean install of client and server with only Traverse and Antique Atlas, same issue. Client log Server log. Hope this helps! |
Thanks for that! Definitely seems like biome tags aren't being synchronised - I guess it's possible that vanilla doesn't send biome tags at all? we'll look into it and either ship a workaround if it's a vanilla issue, or report it to traverse if they missed something. It's also possible that we're running this code too early for tags if they're really sent per-world - that'd be on us - we'll check it out! |
Replicated - every biome mod has this issue, so it seems like it's either on our end or vanilla's end, we'll take a look today. |
This appears to still be an issue with biomes o' plenty on 1.4.3 |
post a log! |
In multiplayer, the modded biome from Traverse "Autumnal Forest", shows up on the map as a colorful mess. The bug only occurs in multiplayer. Playing the same save file in singleplayer, the map works fine and shows a forest. Using version 1.1.4.
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