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Creative Journey

Since I started to code, I was interested by using computers to make creative and artistic things. This is a page where I share resources (articles, videos, tutorials etc.) that helped me.

You can find a section on how it works at the bottom of this page.

Summary

Notes

A quick note on the difference between Creative coding section and Generative art section and why I splited things in two parts. I make a distinction between those two terms as I wanted to have a section more dedicated to the coding tricks and another one more oriented on the thinking behing doing art. So you might find some articles titled "Doing this with generative art" in Creative coding because it's a technical breakdown of a process or an effect. So this part might be view as "Doing creative and artistic things with code" and the other one like "Thoughts about (generative) art".


Augmented Reality

ClipDrop

Jonathan Blanchet and Cyril Diane - Link
Capture and transfer anything around you. Android, iOS, macOS and Windows.


Cellular automata

Build a digital clock in Conway's Game of Life

Dim - Code Golf Stack Exchange - Link
Recreational programming competition to build a digital clock in Conway's Game of Life.

Building a computer in Conway's game of life

Nicolas Loizeau - Personal website - Link
The purpose of this page is to describe the functioning of a computer built in Conway’s game of life.

Coding Challenge #13: Reaction Diffusion Algorithm in p5.js

Daniel Shiffman - YouTube channel of The Coding Train - Link
Visualize a Reaction Diffusion simulation using the Gray Scott model in JavaScript (with the p5.js library).

Let’s build a computer in Conway's game of life ⠠⠵

Alan Zucconi - YouTube channel of Alan Zucconi - Link
A short documentary on Conway's Game of Life, to celebrate the 50th anniversary of its original publication on the October 1970 issue of Scientific American.

Reaction-Diffusion Tutorial

Karl Sims - Personal website - Link
A simulation of two virtual chemicals reacting and diffusing on a 2D grid using the Gray-Scott model.


Connected things

Arduino

Link
Arduino is an open-source electronics platform based on easy-to-use hardware and software. It's intended for anyone making interactive projects.

Puck.js

Link
The ground-breaking bluetooth beacon. An Open Source JavaScript microcontroller you can program and debug wirelessly.

Raspberry Pi

Link
Your tiny, dual-display, desktop computer.


Creative coding

100 days of compform & 100 days

Pine & Anthony - Personals websites - Pine's Link & Anthony's Link
An exploration of Computational Form.

A guide to simulating watercolor paint with generative art

Tyler Hobbs - Personal website - Link
Explanation of the technique behind the "watercolor" generative artwork of Tyler Hobbs.

Codecember

Pine & Anthony - Personal website - Link
Codecember is an invitation to learn and create compform (computation form), one sketch a day, throughout December, 2020.

Cracking

WBlut - Personal website - Link
Build a generative system in Processing to explore the of cracking.

Flow Fields

Keith Peters - Medium article - Link to part 1, Link to part 2
What a flow field is, show how to create one, and give a few examples of experimenting with them.

Generative Artistry

Tim Holman and Ruth John - Link
A range of interactive tutorials, exploring ideas and techniques used in generative art. Progressively learn the steps used to create generative art.

Impossible Architecture

inconvergent - Personal website - Link
A guide to a simple method of generating impossible architecture.

Le code créatif pour les nuls (et les devs web) [FR]

Nicoptere - YouTube channel of Publicis Sapient Engineering - Link
Le code créatif est injustement méconnu, il s'agira donc dans un premier temps de savoir de quoi on parle. Nous nous intéresserons ensuite à la branche web du code créatif au travers de retours d'expérience richement illustrés qui mettront en lumière la variété des sujets et la diversité des outils.

Li(n)e

WBlut - Personal website - Link
Create a bunch of random line segments and draw circles on every intersection.

Making things move

Varun Vachhar - Personal website - Link
Breakdown of Walter Leblanc’s print Torsions animated.

Palettes

Inigo Quilez - Personal website - Link
This article is about one posible way to compute procedural palettes for modulation or visualization in a cheap way with a simple formula.

Probability Distributions for Algorithmic Artists

Tyler Hobbs - Personal website - Link
This post describes some of the common distributions that are useful for artwork.

Procedural generation

kchapelier - Github - Link
A mostly javascript-centric resource / links list on procedural content generation (PCG).

Pseudorandom noise

Catlike Coding - Personal website - Link
A series about creating and using pseudorandom noise.

Tips to improve your generative artwork

Tyler Hobbs - Personal website - Link
Some advice to help improve your generative artwork.

Track not Found?!

xem - Personal website - Link
Making-of the js13k entry Track not Found?!.

Working with color in generative art

Tyler Hobbs - Personal website - Link
Description of some of the common techniques and patterns that Hobbs uses when working with colors in generative artwork.


Demoscene

Aurora

Excess - YouTube channel of gloom303 - Link
Real-time graphics demoscene production by Excess. First presented at Revision 2018 demoparty in Germany, April 1st, 2018.

Glitch Rider

Alcatraz - YouTube channel of Demoscene TV - Link
1st place in the PC 4K Intro compo at the Evoke 2019 demoparty.

Make the Demoscene You Want to See

Link

median

Ümlaüt Design - YouTube channel of w0lf Universe - Link
median by Ümlaüt Design, QB Party 2016, demo competition.

on

mercury - YouTube channel of Demoscene High-Quality Videos (Annikras) - Link
2nd place in pc 64k compo at Revision 2015.

Sync Cord

NuSan and Valden - YouTube channel of NuSan - Link
4th in the revision online 2020 PC 4k intro competition.

teori

Altair - YouTube channel of ratz - Link
1st place in combined demo/intro compo at rsync 2020 demoparty in Brussels.

Whitespace

Prismbeings - YouTube channel of Cursed demos - Link
4kb intro, released at Simulaatio 2016, placed 1st in the newschool intro competition.

Zetsubo

Prismbeings - YouTube channel of Demoscene in 23.976 Hertz - Link
4k intro released at Revision 2018 demoparty.


Generative art

A Story of Iteration: Generating "Blotch"

Benjamin Kovach - Link
Iteration of the piece "Blotch".

Code goes in, art comes out

Tyler Hobbs - Personal website - Link
Talk gave at Clojure/conj 2018, and focuses on some of the interesting questions around practicing generative art.

Generative art with CSS

Yuan Chuan - Personal website - Link, Link to Slides
A talk about generating art with CSS, especially css-doodle.

Generative Book Covers

Golan Levin - Github - Link
This page compiles examples of large-run printed books with generative cover designs.

Intellectualism hurts generative art

Tyler Hobbs - Personal website - Link
An essay about the link between clever algorithms and generative art.

in:verse

Sukanya Aneja - Link, Link to thesis video
in:verse is a programming language and environment for exploring the conflux of poetry, visuals, mathematics and code.

So you want to build a generator...

Kate Compton - Personal website - Link
This is a beginner-level advice essay for people just getting started with building generators. It’s also for practiced experts who want a way to organize their knowledge. The advice is meant for any kind of generators: humorous twitterbots, fanciful art-making bots, level generators, planet builders, makers of music, architecture, poetry, and cocktails.

The Best Art

Nicole He - Link
The Best Art is an artistic collaboration between the computer and the human.

Vera Molnár, interview | Paris

Vera Molnár - studio international Vimeo channel - Link
The pioneer of computer-assisted art recounts her love affair with lines, the balancing of order and chaos, and preparing to be surprised.

Vera Molnár: Randomness

Vera Molnár - MuDA Vimeo channel - Link
Kids, if anyone ever questions your "computer art" please point them to what 95 year old digital arts pioneer Vera Molnar has to say about that.


Git

Flight rules for Git

Kate Hudson (+109 contributors) - Github - Link
A guide for programmers using Git about what to do when things go wrong.

Oh My Zsh git plugin

Github - Link
This Oh My Zsh git plugin provides many aliases and a few useful functions.


Javascript

Bezier.js

Link, Link to Github
A library for performing Bezier curve computation. Works both client side and server side.

canvas-sketch

Matt DesLauriers - Github - Link
A framework for making generative artwork in JavaScript and the browser.

Dwitter

Link
Dwitter.net is a challenge to see what awesomeness you can create when limited to only 140 characters of javascript and a canvas.

Going from JavaScript to WebAssembly in three steps

Marcel Duin - Q42 Engineering website - Link
A journey of taking the Micrio client to the next level.

HTML5 Canvas tutorials

Link
Here you will find the best tutorials and resources to learn Canvas and other HTML5 aspects.

Johnny-Five

Link
Johnny-Five is the JavaScript Robotics & IoT Platform.

ml5js

Link
Friendly Machine Learning for the Web. A neighborly approach to creating and exploring artificial intelligence in the browser.

ogl

Nathan Gordon - Github - Link
Minimal WebGL Library.

polybooljs

velipso - Github - Link
Boolean operations on polygons (union, intersection, difference, xor).

RunJS

Link
The JavaScript playground for your desktop.

sharp

Github - Link
High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP and TIFF images.

three.js

Mr Doob (+1360 contributors) - Github - Link
JavaScript 3D library.


Machine learning - Neural network

Deep learning

3Blue1Brown - YouTube channel of 3Blue1Brown

Machine Learning for Artists

Link
ml4a is a collection of free educational resources devoted to machine learning for artists.

Machine Learning Art

Emil Wallner - Link
Creativity x Machine Learning, collection of Machine Learning experiments.

(*My) Procedurally Generated Music is Awful

cube drone - Personal website - Link
"Don’t try to procedurally generate something that you can’t already create, dummy."

Neural Networks and Deep Learning

Michael Nielsen - Online book - Link
Teaching about neural networks, a beautiful biologically-inspired programming paradigm which enables a computer to learn from observational data, and deep learning, a powerful set of techniques for learning in neural networks.

Session 12: word2vec - Programming with Text

Daniel Shiffman - YouTube channel of The Coding Train - Link
In this playlist, Daniel Shiffman explains word embeddings and the machine learning model word2vec with an eye towards creating JavaScript examples with p5.js.

Maths and physics

Beginner friendly physical simulations

lisyarus - Twitter thread from lisyarus - Link
A (mostly) beginner-friendly thread on how to code simple physical simulations.

Byrne's Euclid

Nicholas Rougeux (reproduction of Oliver Byrne book) - Online book - Link
The first six books of the elements of Euclid with coloured diagrams and symbols. A reproduction of Oliver Byrne’s celebrated work from 1847 plus interactive diagrams, cross references and posters.

Cameras and lenses

Bartosz Ciechanowski - Personal website - Link
Cameras and the lenses inside them may seem a little mystifying. This blog post is an attempt to explain not only how they work, but also how adjusting a few tunable parameters can produce fairly different results.

Collision detection

Jeff Thompson - Link
This book explains the algorithms behind collisions using basic shapes like circles, rectangles, and lines so you can implement them into your own projects.

Equation table of Kynd

Kynd - Flickr - Link
Curves.

Supershapes

Paul Bourke - Personal website - Link
Supershape equation.

Sketching with Math and Quasi Physics

kynd - Link


Network

HTTP Status Code Poster

Steve Schoger - Poster - Link


ORCΛ

Λioi

MAKIO135 - Link
A companion app for ORCΛ using its UDP operator to send UDP messages or complex OSC message to multiple hosts.

ORCΛ

hundredrabbits - Link
Orca is an esoteric programming language designed to quickly create procedural sequencers, in which every letter of the alphabet is an operation. This application is a flexible livecoding environment capable of sending MIDI, OSC & UDP to your audio/visual interfaces, like Ableton, Renoise, VCV Rack or SuperCollider.

Pilot

hundredrabbits - Link
Pilot is a UDP synthesizer designed to be controlled externally. It was created as a companion application to the livecoding environment ORCA.

WTF is ORCΛ?

Felix Gnass - Link
This playground lets you use Orca and its companion app Pilot directly in the browser and allows you to publish your creations by sharing their URL.


Plotter

Line-us

Link
The Internet Connected Drawing Robot

Getting started with ln, the 3D Line Art Engine

makio135 - Observable - Link
ln.js is a vector-based 3D renderer ported in JavaScript. It is used to produce 2D vector graphics (think SVGs) depicting 3D scenes.

Plotter-mapping with Axidraw

colormoter - Tweet from colormotor - Link
Mapping video with an axidraw plotting.


Raymarching

Distance functions

Inigo Quilez - Link
Here you will find the distance functions for basic primitives, plus the formulas for combining them together for building more complex shapes, as well as some distortion functions that you can use to shape your objects. Hopefully this will be useful for those rendering scenes with raymarching.

GPU Ray Tracer Using Ray Marching and Distance Fields

clem - Personal website - Link
In this article, we will be writing a simple ray tracer using the ray marching technique combined with distance field functions.

Let's Make A Ray Marcher

TekF - Shadertoy - Link
A guide to writing a ray marcher. Aimed at people who have done a little programming, and want to learn how to draw 3D scenes in Shadertoy.

Ray marching and Signed Distance Functions

Jamie Wong - Personal website - Link
Ray marching used in combination with a special kind of function called “signed distance functions”, can create some pretty damn cool things in real time.

Volumetric rendering

Alan Zucconi - Personal website

A Unity tutorial dedicated to Volumetric Rendering, raymarching and signed distance fields. These techniques allow us to overcome the biggest limitation of modern 3D engines, which only let us render the outer shell of an object. Volumetric rendering enables the creation of realistic materials that interact with light in a complex way, such as fog, smoke, water and glass.


Rust

Nannou

Link
An open-source creative-coding framework for Rust.

Rust Programming Language

Link
A language empowering everyone to build reliable and efficient software.


Shaders - GLSL

An introduction to shaders

Aerotwist - Personal website - Link to part 1, Link to part 2

css-doodle: add shaders

yuanchuan - Personal website - Link
Implementation of shaders inside css-doodle.

Dissolve shader breakdown

Cyanilux - Personal website - Link
Shader effect using noise and step functions to discard pixels (and for colouring edges) to create a dissolve effect.

Logarithmic Spiral Center

tdhooper - Twitter thread from tdhoooper - Link, Link to Shadertoy
Documented code to create seamless zooms.

Portal shader breakdown

Cyanilux - Personal website - Link
Portal shader based on manipulating polar coordinates to create a spiralling effect.

The Book of Shaders

Patricio Gonzalez Vivo and Jen Lowe - Link
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.


Shell - CLI

Curly brackets

Link

echo hello Ro{ch,bert,drigo}
# > hello Roch Robert Rodrigo

touch Button.{html,css,js}
# > Button.html Button.css Button.js

npm i -D eslint-config-{prettier,react-app,airbnb}

mv index.js{,.save}
# > index.js.save
cp index.js{,.save}
# > index.js index.js.save

Grep and Sed, Demystified

Keith Peters - Personal website - Link

Oh My Zsh

Github - Link
A delightful community-driven framework for managing your zsh configuration. Includes 200+ optional plugins (rails, git, OSX, hub, capistrano, brew, ant, php, python, etc), over 140 themes to spice up your morning, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.


Unity

Catlike Coding - C# and Shader Tutorials for the Unity Engine

Catlike Coding - Personal website - Link
These tutorials teach you about C# and shader programming for Unity. They build on one another, introducing new programming concepts, math, algorithms, and Unity features. They're useful to both novice and experienced developers.

MidiJack

Keijiro Takahashi - Github - Link
MIDI input plugin for Unity.

uRaymarching

hecomi - Github - Link
Raymarching Shader Generator in Unity.

VJ-ing with Unity

Takayosi Amagi - Medium article - Link
How Takayosi Amagi built his VJ system with Unity and performed.


WebGL

WebGL Fundamentals

Link, Link to WebGL2
WebGL from the ground up. No magic.


3D printing

DIY 3D printed custom toolpath patterns

Billie Ruben - YouTube channel of Billie Ruben - Link


Others

Awesome creative coding

Terkel (+56 contributors) - Github - Link
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.

Carbon

Link
Create and share beautiful images of your source code.

FarbVélo

David Aerne - Link
FarbVélo (Swiss-German for color bicycle) is a playful color picking tool. It follows simple rules and uses lots of gerates random numbers to help you come up with pleasing color combinations or just chill while cycling through color harmonies.

High quality GIF with FFmpeg

pkh - Personal website - Link
Improve the support of the GIF encoding in FFmpeg to make it decent, notably led to the addition of the transparency mechanism in the GIF encoder.

Hygen

Link
The scalable code generator that saves you time.

Lorraine Hipseaume [FR]

Thomas Beduneau and Julien Dubedout - Link
Générateur de Lorraine Hipseaume.

Nicole He - Talking to computers

Jamin Warren - Killscreen website - Link
Interview of Nicole He, creative technologist whose work lives in the space between video games, physical computing, and witty conceptual art.

Observable & creative coding

makio135 - Observable notebook - Link
A review of tools created during one year using Observable.

Unraveling the JPEG

Omar Shehata Parametric press - Link
JPEG images are everywhere in our digital lives, but behind the veil of familiarity lie algorithms that remove details that are imperceptible to the human eye. This produces the highest visual quality with the smallest file size—but what does that look like? Let's see what our eyes can't see!

wax

LingDong- - Github - Link
wax is a tiny language designed to transpile to other languages easily. Currently supported backends: C, Java, TypeScript, Python and C#.



What is this and how it works?

This page is a list of links that helped me or that I find interesting.
There is a lot of resources that exist and that are not there because I didn't find them interesting or I simply didn't read them. So there might be things that seems intential to you that are "missing" here.
This is not planned to be exhaustive.

As creative developer or generative artist we are dealing with code and everything that comes with. Including the most technical part like languages or versionning. So on this page you might find some links that are not direclty relatable to creative things but that you might need one day or another.

It is split into different parts that are sorted alphabetically, into each parts the links are also sorted alphabetically.
The list is updated every months. There is no need to suggest me things to add.