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Refactor: Split DD_ChangeGameWorker() into multiple tasks
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Game change tasks are now processed by Con_BusyList(). Also improved
animation, by updating progress more frequently.
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danij-deng committed Jan 15, 2012
1 parent 73756b7 commit 813a395
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Showing 3 changed files with 160 additions and 103 deletions.
3 changes: 1 addition & 2 deletions doomsday/engine/portable/include/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -106,8 +106,7 @@ const ddstring_t* Game_BindingConfig(Game* game);
* @param rclass Class of resource to collect.
* @return Vector of selected resource records.
*/
struct AbstractResource_s* const* Game_Resources(Game* game, resourceclass_t rclass,
size_t* count);
struct AbstractResource_s* const* Game_Resources(Game* game, resourceclass_t rclass, int* count);

/**
* \note Unless caller is the resource locator then you probably shouldn't be calling.
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