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07. Exporting
skyslide22 edited this page Jun 30, 2022
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The export will help you with configuring xml files, exporting and converting.
- select your game
- select your action, export and or convert
- select your export folder
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- default export folder is
Documents?/Trackmania/Work/Items/
- default export folder is
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- custom export folder needs to be in the default one!
if your option is selected
, all selected object's collection will be exported, else all visible objects will be exported.
The objects itself are not directly exported, but their collection. Every object needs to be in a collection!
Collections can be nested, they act like folders, which are used for exporting, relative to Documents?/Maniaplanet/Work/Items/...
. You should make a root collection named after your current project(myproject123) and put all other collection(tree_big ...) in there, that will result in:
- C:/Users/skyslide/Documents/ManiaPlanet/Work/Items/myproject123/trees/tree_big.fbx
- C:/Users/skyslide/Documents/ManiaPlanet/Work/Items/myproject123/trees/tree_small.fbx
- C:/Users/skyslide/Documents/ManiaPlanet/Work/Items/myproject123/rocks/rock1.fbx
- C:/Users/skyslide/Documents/ManiaPlanet/Work/Items/myproject123/rocks/rock2.fbx and so on...
- required by the nadeoimporter
- scale, materials & lights are defined in this xml file, addon takes care of all
- you can overwrite properties of all objects here (global overwriting all, optional)
- you can enable overwrite existing xml files with the update icon
- required by the nadeoimporter
- stores placement parameters
- if placement is set to 0, item will be sticky on other objects
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- autorotation can be used here
- ghostmode will allow item to be placed inside other objects?
- you can enable overwrite existing xml file with the update icon
- addon can generate icons
- you can choose between different angles
- style defined the blender color manipulation of renders
- fill space will add space to the borders, so the item does not take 100% of the icon size
- background can be a solid color or transparent
- icon size in pixel for the icon(note, icons are not embedded in the Map.Gbx and will not shrink your embedding space)
- you can enable overwrite existing icons with the update icon
- short helper for auto generating a "OK" lightmap
- uses the (uv editor)U >
smart uv project
method - you can enable "generate only if lightmap has overlaps" with the update icon
- a small helper for quick texture preview of repeating textures
- if blender crashes, your basematerial will be lost, use only in development