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Implementation of three towers with special damage effects #88
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Here were some ideas I had come up with a while ago. Hopefully they can inspire some other ideas or actually be implemented. Freezing Burning Bomb / Splash Electrocute |
Radiation . all critters in tower range stack radiation damage per second
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So for radiation, the critter is "guaranteed" to die after passing a radiation tower special effect (even if no other tower is on the map to attack the critter)? |
No its not guaranteed it just takes continuous DMG that ramps up while in
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Okay cool I see. I was thinking of having a "super" tower. |
The sky's the limit! Creative freedom lies with you :) get some bolt of lightning sprites showing up lol — On Sat, Nov 15, 2014 at 6:52 PM, mdubey2014 notifications@github.com
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No crazy visual shit. Slowing. |
consider using decorator abstract decorator with mark adding and removing special effects. ie. remove frozen after it is applie for x seocnds |
Required for final Delivery :
Implementation of three different kinds of towers that are characterized by having different
special damage effects, e.g. splash, burning, freezing.
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