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Define a view transition using an object in the scene
Source and Target View properties
Transition Type (Fade, Pan, Snap)
Duration
Interpolation (Linear, Smooth, ...)
Ping pong
Block execution until finished
Transitions are activated using a StartTransition() command. Transitions usually stop automatically but can be cancelled via a StopTransition() command.
The text was updated successfully, but these errors were encountered:
Sounds like something that could be done with a 2d animation in Unity, and then switch the view / room based on an event in the animation in the middle of the transition.
View transition parameters can now be edited in the inpspector in Fungus2.0-beta. Paul Mc Grath has also sent me on some great ideas for improving Views.
Define a view transition using an object in the scene
Transitions are activated using a StartTransition() command. Transitions usually stop automatically but can be cancelled via a StopTransition() command.
The text was updated successfully, but these errors were encountered: