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View transition objects #15

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chrisgregan opened this issue Apr 30, 2014 · 4 comments
Closed

View transition objects #15

chrisgregan opened this issue Apr 30, 2014 · 4 comments
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enhancement Adds a new feature.

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@chrisgregan
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Define a view transition using an object in the scene

  • Source and Target View properties
  • Transition Type (Fade, Pan, Snap)
  • Duration
  • Interpolation (Linear, Smooth, ...)
  • Ping pong
  • Block execution until finished

Transitions are activated using a StartTransition() command. Transitions usually stop automatically but can be cancelled via a StopTransition() command.

@paulmcgrath
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an ANimated transition? i was thinking like the old bat man series, the bat symbol zoom in and zoom out with music or sound effects between scenes.

@chrisgregan
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Sounds like something that could be done with a 2d animation in Unity, and then switch the view / room based on an event in the animation in the middle of the transition.

@chrisgregan
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View transition parameters can now be edited in the inpspector in Fungus2.0-beta. Paul Mc Grath has also sent me on some great ideas for improving Views.

@chrisgregan
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views

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Labels
enhancement Adds a new feature.
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