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actor_defs
animations
books
debian
docs
engine
exceptions
eye_candy
fsaa
io
languages
macosx
map_editor
pawn
pawn_scripts
pkgfiles
shader
shaders
skybox
templates
xml
xz
2d_objects.c
2d_objects.h
3d_objects.c
3d_objects.h
CHANGES
Makefile.bsd
Makefile.linux
Makefile.osx
Makefile.win
TODO
achievements.cpp
achievements.h
actor_init.cpp
actor_init.h
actor_scripts.c
actor_scripts.h
actors.c
actors.h
alphamap.c
alphamap.h
asc.c
asc.h
astrology.c
astrology.h
bags.c
bags.h
bbox_tree.c
bbox_tree.h
books.c
books.h
bookshelf.cpp
bookshelf.hpp
buddy.c
buddy.h
buffs.c
buffs.h
cache.c
cache.h
cal.c
cal.h
cal3d_wrapper.cpp
cal3d_wrapper.h
cal_types.h
calc.c
calc.h
calstripper.c
calstripper.h
chat.c
chat.h
client_serv.h
cluster.c
cluster.h
colors.c
colors.h
commands.lst
console.c
console.h
consolewin.c
consolewin.h
context_menu.cpp
context_menu.h
counters.c
counters.h
cursors.c
cursors.h
custom_update.c
custom_update.h
dbuffer.h
dds.c
dds.h
ddsimage.c
ddsimage.h
dialogues.c
dialogues.h
draw_scene.c
draw_scene.h
e3d.h
e3d_object.h
e3dlist.txt
el.ini
elc.dsp
elc.dsw
elc.ico
elc.png
elc_private.h
elc_private.rc
elc_private.res
elconfig.c
elconfig.h
elloggingwrapper.cpp
elloggingwrapper.h
elmemory.c
elmemory.h
elwindows.c
elwindows.h
emotes.c
emotes.h
encyclopedia.c
encyclopedia.h
errors.c
errors.h
eternal.ico
eternal_lands_license.txt
events.c
events.h
extentions.xml
eye_candy_debugwin.c
eye_candy_debugwin.h
eye_candy_types.h
eye_candy_wrapper.cpp
eye_candy_wrapper.h
filter.c
filter.h
font.c
font.h
framebuffer.c
framebuffer.h
frustum.c
gamewin.c
gamewin.h
gl_init.c
gl_init.h
glext.h
glext.pl
global.h
hash.c
hash.h
help.c
help.h
highlight.c
highlight.h
hud.c
hud.h
ignore.c
ignore.h
image.c
image.h
image_loading.c
image_loading.h
init.c
init.h
interface.c
interface.h
item_lists.cpp
item_lists.h
items.c
items.h
key.ini
keys.c
keys.h
knowledge.c
knowledge.h
langselwin.c
langselwin.h
lights.c
lights.h
list.c
list.h
load_gl_extensions.c
load_gl_extensions.h
loading_win.c
loading_win.h
loginwin.c
loginwin.h
main.c
make.defaults
makeargv.c
makeargv.h
manufacture.c
manufacture.h
map.c
map.h
mapinfo.lst
mapwin.c
mapwin.h
material_metadata.xml
md5.c
md5.h
memory.c
memory.h
mines.c
mines.h
minimap.c
minimap.h
misc.c
misc.h
misc_managers.cpp
misc_managers.hpp
missiles.c
missiles.h
multiplayer.c
multiplayer.h
new_actors.c
new_actors.h
new_character.c
new_character.h
new_update.c
new_update.h
notepad.c
notepad.h
openingwin.c
openingwin.h
optimizer.cpp
optimizer.hpp
particles.c
particles.h
paste.c
paste.h
pathfinder.c
pathfinder.h
platform.h
pm_log.c
pm_log.h
popup.c
popup.h
quest_log.cpp
questlog.h
queue.c
queue.h
queue_manager.cpp
queue_manager.hpp
readme.txt
reflection.c
reflection.h
rules.c
rules.h
select.cpp
sendvideoinfo.cpp
sendvideoinfo.h
serverpopup.c
serverpopup.h
servers.c
servers.h
servers.lst
session.c
session.h
shadows.c
shadows.h
skeletons.c
skeletons.h
skills.c
skills.h
sky.c
sky.h
sort.c
sort.h
sound.c
sound.h
special_effects.c
special_effects.h
spells.c
spells.h
spells.xml
stats.c
stats.h
storage.c
storage.h
symbol_table.c
symbol_table.h
tabs.c
tabs.h
text.c
text.h
text_aliases.c
text_aliases.h
textures.c
textures.h
threads.h
tile_map.c
tiles.h
timers.c
timers.h
trade.c
trade.h
translate.c
translate.h
update.c
update.h
url.c
url.h
user_menus.cpp
user_menus.h
vmath.h
weather.c
weather.h
widgets.c
widgets.h

readme.txt

Please read the eternal_lands_license.txt, which governs the source code.