Skip to content

๐ŸŽฎ First-person shooter where players build and defend bases against relentless waves of AI enemies.

Notifications You must be signed in to change notification settings

sourceduty/4TRESS

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

12 Commits
ย 
ย 

Repository files navigation

4TRESS

Game Design Document: 4TRESS

Genre

First-Person Shooter (FPS), Tower Defense

Platform

  • Windows PC
  • PlayStation 5
  • Xbox Series X
  • Steam, PlayStation Store, Xbox Store

Target Audience

Teenagers and adults (Ages 16+)

Game Summary

"4TRESS" is an intense and strategic first-person shooter game with tower defense elements. Players are tasked with defending their bases against waves of relentless AI enemies. They must strategically build defensive structures and deploy various weapons and gadgets to survive the onslaught. Teamwork and resource management are key to success as players work together to withstand the increasingly challenging waves of enemies.

Game Mechanics

Core Gameplay

  • First-person shooter action.
  • Team-based gameplay with up to 4 players in a cooperative mode.
  • Survive against waves of AI enemies.
  • Accumulate resources by defeating enemies and completing objectives.
  • Strategically build and upgrade defensive structures.
  • Choose from a variety of weapons and gadgets.

Building Mechanics

  • Build walls, turrets, traps, and other defensive structures.
  • Upgrade structures for increased durability and firepower.
  • Place structures strategically to create chokepoints and fortifications.
  • Collaborate with teammates to fortify the base effectively.

4TRESS Concept Design

Combat Mechanics

  • Realistic weapon mechanics with aiming, recoil, and reloading.
  • Diverse arsenal of firearms, explosives, and melee weapons.
  • Each player can carry a primary weapon, secondary weapon, and melee weapon.
  • Special abilities and gadgets for players to use tactically.

Enemy AI

  • Varied AI enemy types with unique abilities and weaknesses.
  • Enemy waves become progressively more challenging.
  • Enemies adapt to player strategies, requiring constant adaptation.

Resource Management

  • Collect resources (e.g., materials, ammo, energy) during matches.
  • Allocate resources to build, repair, and upgrade structures.
  • Team coordination for efficient resource allocation is essential.

Story and Setting

Backstory

In the not-so-distant future, humanity is on the brink of extinction due to a global catastrophe. Survivors have banded together in fortified enclaves, constantly besieged by AI-driven robotic forces. Players take on the roles of elite defenders, tasked with protecting these last bastions of hope.

Setting

  • Post-apocalyptic world with diverse environments (urban, rural, industrial).
  • Dynamic day-night cycle and weather conditions.
  • Futuristic technology juxtaposed with crumbling civilization.

Main Characters

  • The player characters are customizable defenders with unique abilities and backgrounds.
  • NPCs representing survivors, scientists, and engineers.

Level Design

Types of Levels

  • Varied mission locations, each with distinct challenges.
  • Expansive maps with multiple objectives.
  • Increasing difficulty as players progress.

Level Progression

  • Linear story-driven campaign.
  • Unlockable challenges and bonus levels.
  • Leaderboards for competitive play.

Art and Graphics

Art Style

  • Realistic graphics with attention to detail.
  • A dark and gritty atmosphere.
  • Visually striking futuristic technology.

Character Design

  • Customizable player characters with realistic animations.
  • Unique enemy designs for each AI type.

Environment Design

  • Highly detailed post-apocalyptic environments.
  • Destructible terrain and interactive objects.
  • Atmospheric effects to enhance immersion.

Audio and Music

Sound Effects

  • Realistic weapon sounds.
  • Distinctive enemy AI audio cues.
  • Environmental audio to enhance immersion.

Music

  • An intense and dynamic soundtrack that complements gameplay.
  • Ambient music to set the tone in quieter moments.
  • Music changes in response to gameplay events.

UI and HUD

User Interface

  • Intuitive and user-friendly menus.
  • Easy matchmaking and lobby management.
  • In-game menu for quick access to equipment and inventory.

Heads-Up Display

  • Health and ammo indicators.
  • Mini-map showing base layout and enemy positions.
  • Notifications for objectives and wave status.

Monetization

In-App Purchases

  • Cosmetic items (skins, emotes, weapon skins).
  • Seasonal battle passes.
  • Expansion packs with additional content.

Ads

  • Optional rewarded ads for in-game rewards.

Multiplayer

Cooperative Play

  • Online and local co-op modes for up to 4 players.
  • Synchronized objectives and base-building.

Competitive Play

  • Competitive modes with PvP and PvE elements.
  • Leaderboards and ranking systems.

This game represents a substantial concept that demands significant investment for its development. If you're keen on participating in the creation of this game, please reach out to Alex at Sourceduty. Alex really likes this game concept, considering it a personal favorite.

I find myself constantly searching through Steam, hoping to stumble upon an FPS base builder that includes zombies or AI enemies in its gameplay. Games like Fortnite and Rust are great, but they don't offer the specific experience I'm looking for; I crave a game that throws hordes of zombies and AI opponents my way, not just a small squad.

4TRESS Concept Design


Copyright (C) 2024, Sourceduty - All Rights Reserved.

About

๐ŸŽฎ First-person shooter where players build and defend bases against relentless waves of AI enemies.

Topics

Resources

Stars

Watchers

Forks