Health analyser should show colour based on damage taken #7026
Labels
Difficulty: 1-Easy
Not impossible to figure out for newer coders, and simple for experienced ones.
Issue: Feature Request
This issue is a feature request.
Priority: 2-Before Release
This needs to be fixed before release, but is not an immediate issue
Ideally all of the values would go through the 1 private method that lerps on its own and gets the colour back out. The total damage probably has a different threshold for what would be considered "red" compared to an individual damage type so you likely need to be able to specify a max for it.
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