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Health analyser should show colour based on damage taken #7026

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metalgearsloth opened this issue Mar 8, 2022 · 1 comment
Open

Health analyser should show colour based on damage taken #7026

metalgearsloth opened this issue Mar 8, 2022 · 1 comment
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Difficulty: 1-Easy Not impossible to figure out for newer coders, and simple for experienced ones. Issue: Feature Request This issue is a feature request. Priority: 2-Before Release This needs to be fixed before release, but is not an immediate issue

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@metalgearsloth
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Ideally all of the values would go through the 1 private method that lerps on its own and gets the colour back out. The total damage probably has a different threshold for what would be considered "red" compared to an individual damage type so you likely need to be able to specify a max for it.

@metalgearsloth metalgearsloth added Priority: 2-Before Release This needs to be fixed before release, but is not an immediate issue Issue: Feature Request This issue is a feature request. Difficulty: 1-Easy Not impossible to figure out for newer coders, and simple for experienced ones. labels Mar 8, 2022
@IProduceWidgets
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Linking medical refactor since a big part of it is reworking the health indicators. #19383

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Labels
Difficulty: 1-Easy Not impossible to figure out for newer coders, and simple for experienced ones. Issue: Feature Request This issue is a feature request. Priority: 2-Before Release This needs to be fixed before release, but is not an immediate issue
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