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Description

This PR implements the minimal changes required to use FPL in the UnrealGDK. It leaves the folder structure unchanged but updates the spatial configs.

Primary reviewers

@improbablepiotr @mattyoung-improbable @girayimprobable

}
]
},
"snapshot": {

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I think you can remove snapshot entirely? It should not be an issue.

"workerType": "UnrealClient"
}
]
}

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New line

},
"workers": [
"snapshot": {

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Same as above, probably don't need it.

improbable-valy pushed a commit that referenced this pull request Jun 25, 2019
* Fixes for zoned workers

* Removed hardcoded path from DefaultSpatialGDKEditorSettings

* Switch replicated to handover

* Switch chunk interest off
@m-samiec m-samiec closed this Aug 21, 2019
@oblm oblm deleted the feature/FPL-minimal branch April 30, 2020 11:00
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3 participants