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9 changes: 0 additions & 9 deletions ci/setup-and-build.ps1
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,6 @@ pushd "$exampleproject_home"

Finish-Event "set-up-engine" "build-unreal-gdk-example-project-:windows:"


Start-Event "associate-uproject-with-engine" "build-unreal-gdk-example-project-:windows:"
pushd $engine_directory
$unreal_version_selector_path = "Engine\Binaries\Win64\UnrealVersionSelector.exe"
Expand Down Expand Up @@ -104,14 +103,6 @@ pushd "$exampleproject_home"
"-run=GenerateSchemaAndSnapshots", `
"-MapPaths=`"/Maps/FPS-Start_Small`""
)

# TODO (GV-29) this is also being done as part of setup.bat. We should look into calling setup.bat instead of this, but need to make sure it doesn't brake if called after setup-gdk.ps1
$core_gdk_schema_path = "$($gdk_home)\SpatialGDK\Extras\schema\*"
$schema_std_lib_path = "$($gdk_home)\SpatialGDK\Binaries\ThirdParty\Improbable\Programs\schema\*"
New-Item -Path "$($exampleproject_home)\spatial\schema\unreal" -Name "gdk" -ItemType Directory -Force
New-Item -Path "$($exampleproject_home)\spatial" -Name "\build\dependencies\schema\standard_library" -ItemType Directory -Force
Copy-Item "$($core_gdk_schema_path)" -Destination "$($exampleproject_home)\spatial\schema\unreal\gdk" -Force -Recurse
Copy-Item "$($schema_std_lib_path)" -Destination "$($exampleproject_home)\spatial\build\dependencies\schema\standard_library" -Force -Recurse
popd
Finish-Event "generate-schema" "build-unreal-gdk-example-project-:windows:"

Expand Down