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My previous PR introduced a crash when launching the game on native Unreal due to an assumption that a SpatialNetDriver is used. This PR fixes it.

@m-samiec could you please take a look? Would be good to get this in quickly.

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Great work!

@ieva-improbable ieva-improbable merged commit 0f2373c into master Jun 7, 2019
@ieva-improbable ieva-improbable deleted the bugfix/fix-native-launch-crash branch June 7, 2019 12:59
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2 participants