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Binary file modified Game/Content/GameMode/BP_PlayerState.uasset
Binary file not shown.
13 changes: 0 additions & 13 deletions Game/Source/GDKShooter/Private/Controllers/GDKPlayerController.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,19 +43,6 @@ AGDKPlayerController::AGDKPlayerController()

}

void AGDKPlayerController::BeginPlay()
{
Super::BeginPlay();

if (PlayerState)
{
if (UPlayerPublisher* PlayerPublisher = Cast<UPlayerPublisher>(GetWorld()->GetGameState()->GetComponentByClass(UPlayerPublisher::StaticClass())))
{
PlayerPublisher->PublishPlayer(PlayerState, EPlayerProgress::Connected);
}
}
}

void AGDKPlayerController::Tick(float DeltaTime)
{
if (GetPawn())
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Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,6 @@ class GDKSHOOTER_API AGDKPlayerController : public APlayerController
public:
AGDKPlayerController();

virtual void BeginPlay() override;
virtual void Tick(float DeltaTime) override;

FPawnEvent& OnPawn() { return PawnEvent; }
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Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ class GDKSHOOTER_API UPlayerPublisher : public UActorComponent
GENERATED_BODY()

public:
UFUNCTION(BlueprintCallable)
void PublishPlayer(APlayerState* PlayerState, EPlayerProgress Progress) { PlayerEvent.Broadcast(PlayerState, Progress); }

UPROPERTY(BlueprintAssignable)
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