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Standardize the MeshLineMaterial, support fog and logarithmicDepthBuffer. #72

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merged 4 commits into from
Jan 28, 2019

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Jeremboo
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@Jeremboo Jeremboo commented Jan 14, 2019

This is a MINOR update !

I rewrote the structure of the MeshLineMaterial to standardize it closer to the others Three.Js materials but in avoid any breaking changes.
I confirm that did not change any props or the current shaders core too.
I just took advantage of this rewrote to add the support of the fog and the logarithmicDepthBuffer.

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@spite spite merged commit 471848a into spite:master Jan 28, 2019
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spite commented Jan 28, 2019

Merged, thank you very much!

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