Repository navigation
Releases
Releases · Spooky098529/ITC-Recomp
v0.5.0: Native renderer now supports movie playback
- Breaks existing saves: saves now go in a
savesfolder next to the game, as it no longer depends on the ReXGlue VFS. - The game's movies (the Ubisoft logo, the intro and the story movies) now play in the window, with sound.
- A large part of the game now runs as native C++ instead of recompiled Xbox 360 code, which is a little lighter on the CPU. This build may include regressions from that move to native code.
v0.4.7.1: More readable config
- Settings are now located in a .toml file that's more readable than the shell and batch scripts that were previously included in releases
- Native renderer now defaults to on
v0.4.7: headlight and motion blur fixes
- The headlight beam no longer lags or flickers far from the map's center (floating-point precision far from the world origin threw off its blend).
- The motion blur is now blended smoothly at high frame rates; it used to update once a tick, which made things under it, like the headlight beam on the road, look like they ran at 30 fps.
- Motion blur can be turned off with
--motion_blur=false(on by default; seerun.sh/run.bat).
v0.4.6: graphics memory fix
- Graphics memory no longer grows with every race
v0.4.5: pause menu and cockpit fixes
- The pause menu's input repeat and its sub-menus' arrow behave at any frame rate
- Logos before boss races no longer flicker
- Cockpit dials no longer blend incorrectly and the turbo gauge works
v0.4.4: Less work for the game thread
- The thread that runs the game and records what to draw now does about 40% less work a frame. Parts of it are now done natively instead of through the translated code, or once per game tick instead of every frame.
v0.4.3: Faster rendering and Xbox 360 gamma
- The renderer now remembers the textures and shaders each draw uses instead of working them out again every frame: about 12% less work on the render thread a frame.
- A new
--xbox_gammaoption shows the game with the Xbox 360's picture tuning:hdtvlooks as it does on a TV, darker in the mid-tones and shadows. It's off by default; see the notes inrun.sh.
v0.4.1: Windows version (experimental)
- A Windows version: download the
win-amd64zip and runrun.bat, with the same options asrun.sh. It's experimental and has only been tested under Wine so far, so reports from real Windows PCs are welcome. - Needs a GPU with Vulkan 1.3; the README lists examples.
v0.4.0: Higher resolutions and fullscreen
--width/--heightand--fullscreendraw the game at higher resolutions, up to your screen's, with the 3D view at full resolution instead of upscaled.- Black bars on screens and windows that aren't 16:9. By default the game still runs at its own 1280x720.
v0.3.9: Smooth glow
- The light glow (bloom) no longer ghosts with frame interpolation: its trail now moves and fades smoothly at any frame rate.